» Fri Jun 17, 2011 12:21 am
You can add invisible weights by adding a number of unplayable Armor items to the player's inventory. Just uncheck "Playable" and give it a small weight, like 0.05 or 0.01 so it can be fairly precise. Then all you'd have to do is determine how many should be added/removed when the item is added/removed--along with a small check to ensure that they're not removed prematurely by outside means.