Really like the pistols but I think we should be able to also take them as primary and it wouldnt really make it overpowered since they dont do as much damage as the other weapons.
My second idea is just to make like a wave survival just like defend base in the challenges(would be also cool to be able to be the attacking wave and make a sort of versus)
, more maps with that and more game modes with escort (the robot one) like Tf2 playload
These 2 game modes are great but I feel that they could have been more maps with that, well in fact more challenges that we can do with friends.
Another thing is the UAV (for those who havent noticed the DLC stuff can be tested by some sort of command in the server)
it should be faster and make more damage and they should improve the handleing so we can go up and down with it.
I really like the container map and I think there should be more of them, sure a map editor would be really nice (like the Far Cry 2 one where its easy to make map but you can make awesome stuff with it)
Some weapons really need more attachement, like the grenade launcher should be able to shot smoke nade instead or like have a red dot on the lobster, it shouldnt be that hard to make I guess and it would add a lot of gameplay possibilities to the game.
There should also be night maps, (more operative missions in fact also) where silencer get more usefull, I like the security tower for it kind of defense mission at the begining, I think the resistance should attack one of the security fort and you have some sort of underground ways, gates to blow or hack, elevators to repair/destroy depending on the team it would be really great to see that in a future update or dlc.
I think the engineer should also get a movable sentry, it does less damage but he can easily move it , it would use the energie bar every times he move it ( kind of like the drone but its more like a rc car )
The medic should be able to do something with the ennemis dead body, maybe body trap them or implant them a kind of bionic thing inside that would make them like kamikaze robots (they would walk slow however and we could see that its not totaly human)
The soldier should be able to when stepping on a mine leave its gun or something on the mine so he can move away from it without losing health, but he would need to stop when right on it and pressing the action buttom.
Well to finish thing I wanna say that its a great game and that the smart buttom is great great great but it only need to be more used in container maps , more secret ways. (Customisation is awesome)
EDIT : Got more
City maps would be great, like in the urban place of the ark, like a market, with some civilian moving around, shooting them makes you loose some points but not much so it doesnt make it like if I shoot one I will loose tons of xp
Boat vs boat , just like pirates , jumping on the other boat to aboard it and stop the resistance from escaping the ark with a boat, security need to blow the engine of the boat , while the resistance needs to protect it
smoke nade for operative, to escape or to cover team mates
flare gun for night map, using it makes light but also makes the ennemy see where you are, makes ennemis in fire when shot at them
