Suggestions+Feedback

Post » Sat Jun 18, 2011 11:48 am

I just bought the game this week , but Ive been tracking it for some months already

Really like the pistols but I think we should be able to also take them as primary and it wouldnt really make it overpowered since they dont do as much damage as the other weapons.

My second idea is just to make like a wave survival just like defend base in the challenges(would be also cool to be able to be the attacking wave and make a sort of versus)
, more maps with that and more game modes with escort (the robot one) like Tf2 playload

These 2 game modes are great but I feel that they could have been more maps with that, well in fact more challenges that we can do with friends.

Another thing is the UAV (for those who havent noticed the DLC stuff can be tested by some sort of command in the server)
it should be faster and make more damage and they should improve the handleing so we can go up and down with it.

I really like the container map and I think there should be more of them, sure a map editor would be really nice (like the Far Cry 2 one where its easy to make map but you can make awesome stuff with it)
Some weapons really need more attachement, like the grenade launcher should be able to shot smoke nade instead or like have a red dot on the lobster, it shouldnt be that hard to make I guess and it would add a lot of gameplay possibilities to the game.

There should also be night maps, (more operative missions in fact also) where silencer get more usefull, I like the security tower for it kind of defense mission at the begining, I think the resistance should attack one of the security fort and you have some sort of underground ways, gates to blow or hack, elevators to repair/destroy depending on the team it would be really great to see that in a future update or dlc.


I think the engineer should also get a movable sentry, it does less damage but he can easily move it , it would use the energie bar every times he move it ( kind of like the drone but its more like a rc car )

The medic should be able to do something with the ennemis dead body, maybe body trap them or implant them a kind of bionic thing inside that would make them like kamikaze robots (they would walk slow however and we could see that its not totaly human)

The soldier should be able to when stepping on a mine leave its gun or something on the mine so he can move away from it without losing health, but he would need to stop when right on it and pressing the action buttom.



Well to finish thing I wanna say that its a great game and that the smart buttom is great great great but it only need to be more used in container maps , more secret ways. (Customisation is awesome)



EDIT : Got more

City maps would be great, like in the urban place of the ark, like a market, with some civilian moving around, shooting them makes you loose some points but not much so it doesnt make it like if I shoot one I will loose tons of xp

Boat vs boat , just like pirates , jumping on the other boat to aboard it and stop the resistance from escaping the ark with a boat, security need to blow the engine of the boat , while the resistance needs to protect it

smoke nade for operative, to escape or to cover team mates

flare gun for night map, using it makes light but also makes the ennemy see where you are, makes ennemis in fire when shot at them
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Dina Boudreau
 
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Post » Sat Jun 18, 2011 5:33 pm

Interesting ideas... but all I gotta say is there is no point to making pistols primary.. just hit the button to swap to your secondary and use a pistol :)
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Cathrin Hummel
 
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Post » Sat Jun 18, 2011 2:25 pm

Interesting ideas... but all I gotta say is there is no point to making pistols primary.. just hit the button to swap to your secondary and use a pistol :)



well, I "tried" pistol as primary (theres some console commands for that) and its great, using 2 pistol 1 primary and the other secondary its so cool and fun, for some its useless but you'd be surprised how fun it can be
and I dont mean making them primary, just add them to the selection in the primary weapons so you can take them as well as primary or secondary
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Alex Blacke
 
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Post » Sat Jun 18, 2011 12:28 pm

Can any one move this to the gameplay discusions lol?
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Jynx Anthropic
 
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Post » Sat Jun 18, 2011 5:44 am

i like these ideas. espescially the boat one. there are no single primary objective maps. but no civilians. also, i say that soldiers should leave only their primary, and only when they are heavy weapons. nothing else weighs near as much as a human.
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{Richies Mommy}
 
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Post » Sat Jun 18, 2011 12:00 pm

yea , civilian arent really needed, but maybe something moving in the maps thats mostly what I meant, because a city without anything happening is like a ghost city
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Emma louise Wendelk
 
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Post » Sat Jun 18, 2011 4:27 am

I just bought the game this week , but Ive been tracking it for some months already
Welcome to the community. What system did you get it for?

Really like the pistols but I think we should be able to also take them as primary and it wouldnt really make it overpowered since they dont do as much damage as the other weapons.
It would make it unbalanced actually. This would mean lights would use pistol as primary and smg as secondary making downed fire unbalanced

My second idea is just to make like a wave survival just like defend base in the challenges(would be also cool to be able to be the attacking wave and make a sort of versus)
, more maps with that and more game modes with escort (the robot one) like Tf2 playload
New maps are coming out soon

These 2 game modes are great but I feel that they could have been more maps with that, well in fact more challenges that we can do with friends.
The challenges are more of an introduction to the game.

Another thing is the UAV (for those who havent noticed the DLC stuff can be tested by some sort of command in the server)
it should be faster and make more damage and they should improve the handleing so we can go up and down with it.
Still being tested, I'm sure it'll be good when it's released

I really like the container map and I think there should be more of them, sure a map editor would be really nice (like the Far Cry 2 one where its easy to make map but you can make awesome stuff with it)
Some weapons really need more attachement, like the grenade launcher should be able to shot smoke nade instead or like have a red dot on the lobster, it shouldnt be that hard to make I guess and it would add a lot of gameplay possibilities to the game.
Not enough memory for this to be put in game :(

There should also be night maps, (more operative missions in fact also) where silencer get more usefull, I like the security tower for it kind of defense mission at the begining, I think the resistance should attack one of the security fort and you have some sort of underground ways, gates to blow or hack, elevators to repair/destroy depending on the team it would be really great to see that in a future update or dlc.
Security tower is nightime I believe... Also founders tower is coming out soon... Should be good.


I think the engineer should also get a movable sentry, it does less damage but he can easily move it , it would use the energie bar every times he move it ( kind of like the drone but its more like a rc car )
Sentries should be movable regardless, the damage is so bad that you might as well move it when they think they know where it is...

The medic should be able to do something with the ennemis dead body, maybe body trap them or implant them a kind of bionic thing inside that would make them like kamikaze robots (they would walk slow however and we could see that its not totaly human)
Only when operatives get a buff.

The soldier should be able to when stepping on a mine leave its gun or something on the mine so he can move away from it without losing health, but he would need to stop when right on it and pressing the action buttom.
Not enough weight sorry :)


Well to finish thing I wanna say that its a great game and that the smart buttom is great great great but it only need to be more used in container maps , more secret ways. (Customisation is awesome)
Yes, more secret ways indeed...

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CORY
 
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Post » Sat Jun 18, 2011 4:23 pm

Not that I want pistols as Primary (because I agree it makes no sense) however, I dont see how having Lights use an SMG in Downed Fire is overpowered when all the others can. In a stationary lying down position any benefit gained by being a light over a heavy (who can have an AR or shotgun or Lobster, lets not forget) is negated.
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Sammygirl
 
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Post » Sat Jun 18, 2011 7:14 am

Well in fact when I say pistol as primary I mean you can take them as primary but you can take them also as secondary if you want that, so light could for example take the ritchie as primary and the kalt as secondary but they cant take smg as secondary (execpt the automatic pistol) (I mean to add the pistols to the primary selection, they are still in the secondary selection too)

and for the challenges look at example: COD black ops with the zombies, do something similar a coop but for defend base and/or escort


Also got it on pc of course
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Stacyia
 
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