I am working with several small, likely private mods to enhance my game. However, I've been stopped in my tracks because I am unable to iterate only once through a cell.
Ex: I tried to create a mod that replaces any creatures in a cell with a fiend. It worked great, except it kept running, so I was inundated by a steady stream of fiends.
I would post the code but it'd probably be much easier if someone could post the loop framework. I am of course using label-goto.
Also, how does the quest script delay effect NVSE loops? For instance if the quest script runs while the loop is still active.
And also II, is there a way to make sure it only runs once per cell for each playthrough?
Thanks in advance!
