UT mods. Release: from 1999-present.
Approx. year class-based mods became widely available: 2003
Year that game mode "assault" became available: released with game
approx. Year that changing of FREAKING EVERYTHING in UT was possible: 2004 (see: GTX, Mutator Toolbox, and Stuffswapper)
Class-based, linear objective progression. May have been available as early as 2001.
I've been playing "BRINK" for many years, adjusting the stats of FREAKING EVERYTHING in the game to my liking. Want BRINK's higher-health gameplay? Up the health a little.
Just thought someone should point this out. However, BRINK's graphics and character customization are fairly unique (i.e. UT99 had that too but it was simpler)
