So with my mod that adds robot deathclaws, I wanted to make an obviously non-organic android race. They are a side part of the mod, I ideally want to make them playable if I can ever figure out the pink hand problem issue. Apparently something to do with this 1stpersonhand somewhere I think, but I don't know where in the geck the options to change the players hand textures are. Anyways regardless if I can fix the pink hand issue or not, there's a bit of a rather big problem. If I can fix that problem that would be awesome, but I have a way bigger problem. The immersion will be completely ruined if they explode into organic parts when they die, and if I can't fix that even NPC members of this custom race will hurt the immersion when they die, and organs spill out all over the place. If there's no work around I guess my android race will just have to be a removed feature, though I want to avoid that if possible.
http://img37.imageshack.us/img37/3421/androidrace.png
Looking very non-organic right? Well here's the problem. When the androids die they turn into several very organic looking corpse pieces. You know organs, and blood everywhere, which something that doesn't have skin or blood shouldn't have. It was very easy fixing this issue with the robot deathclaws, a simple body part data change, and that was all. I get the feeling it's going to be more complicated this time. Is it possible without altering the corpses of the other races, to change how the detached body parts of one race (androids in this case) look? If I can fix this problem