While in there implementing the nightstalker antidote, I decided I'd implement a "empty syringe recycling" system, where med-X, regular/super stimpacks, and my antidotes would have a chance to return an empty syringe.
Here's my script:
scn EmptySyringeReturnChanceSCRIPTfloat PercentChancebegin scripteffectstartset PercentChance to GetRandomPercentif PercentChance >=50 additem SurgicalSyringe01 1endifend
And it's... not working. Should the script go on the Object level instead of the Effect level?
