Starting of a new community

Post » Sat Jun 25, 2011 9:00 pm

This is a new IP - so expecting some explosion in the forums is not expected.


FIRST OF ALL: Stop comparing this game with Brink. Brink was not developed by Bethesda Game Studios, but an external developer, who's working with Bethesda Softworks and has no relation with it's development stuido*(not sure but very likely). I know a lot of people have been tricked lately, crysis 2, Vegas(bugs/external) and Brink ...etc, but Rage would not fall into the same bucket.

It turns out that Splash Damage was working for IDSoftware previously (doom 3 additional mp) ... but since ID Software got bought in 2009, Brink, an IDTech4 game, in all good spirit published by IDSoftware, but since ID only publishe's it's own games, the Bethesda Softworks guys taken over, so, it got to bethesda just becuase Splash Damage was in relations with IDSoftware obviously because of use of their engine.

SECON OF ALL: I have no idea why it's being compared with fallout, it might have similar parts (like the shop?) , it has nothing to do with bethesda at all, development of Rage and Doom4 and IDTech5 was started before IDSoftware sold it's studio to Zenimax Media.

(IDSoftware also self publishes, has control how it's publishing it's games, even tho it's formally under Bethesda Softworks name, Bethesda Game Studio has probably no "bad" influence on what ID makes, they only joked there might be some cross-IP easter eggs and that's it for now.)

It's all detailed in this old article: http://www.videogamesblogger.com/2009/06/25/id-software-sold-to-zenimax-bethesda-to-become-own-publisher.htm

(there are a heck of a lot articles from what i say below, that's what i got over the years, if somethings wrong, feel free to fix)

Rage is an internally developed ID Software game , which has nothing to do with bethesda, zenimax, or anything else, ID Software operates "independently" under the zenimax media group. This is similarly to how Blizzard operates, but i gather that IDSoftware has much more freedom than Blizzard. (Activision is evil)

ID Software is trying to learn new experience with vehicle racing (kind of) and mehanics about that gameplay.

Even if this game is a more of a console oriented (as carmack confirmed he's making this one multiplatform) , this is ID Software, they will make it work right on the PC, the modding tools have been confirmed, which is a massive plus, well, it's a game changer!

A quote that defines this game:

“Pull down the console, type ‘id studio’, then press enter; Then, bam, there’s all the tools we use."

– Tim Willits, Rage, ID Software, May 5 2011





The hardcoe community is poking an eye on it, but it doesn't have a stable fanbase yet, that's when you guys come in, stop speculating and start supporting this game, because if you ask me, this game will be worht it unless some disaster happens, the game should play great, as Carmack noted very much they're optimizing the way you shoot, they game will be very responsive and so were the controls be.

The only thing that would drive people away from this game can only be a genuine dislikness of either genre, style, or manner.

This game will be praised when released, but it won't explode like modern warfail - this is a game that is 10 times better than any call of duty out there, it just won't attrack the masses, because it's a new IP, and because it will probably not be very simple game. Which is something that RAGE was becoming ... more of a multiplatform game, for ID Software saying that RAGE is a console game is not accurate at all. This game will not be ported to PC from consoles, because IDTech5 engine, probably shares the same mindset as Crytek's CryEngine 3, the whole 3 platforms are (soon to be 4; WiiU) being developed separately.

But this is something Carmack regrets in technical terms, how that relates to the PC quality of the game's feel and gameplay i have no idea. But we already know it's going to be a game for it self on PC. Since consoles are so back now ... it will look good on consoles COMPARED to other games, but that will maximize the hardware capabilities.


Rage was also dumped and restarted, it's all part of the development, (they dumped a year worth of man hours of art ... code, everything) so this is actually years of development, it's been in development since 2006 i think, because Carmack started making Rage as a console game at the time when X360 and PS3 were still "powerful". So actually now the game is using IDTech5 engine, but only to a point until ships.

However the RAGE development team is not the senior team, the seniors are on flagship Doom4



However, DOOM4 might be primarly a PC oriented game. Doom4 will use fully updated IDTech5 engine.

The point is; IDsoftware doesn't make an engine , then spends making a game on it for 3 years , the engine is being FREQUENTLY updated and the game is ALWAYS improving until the LAST days before shipping. IDTech5 continue development past RAGE shipping, so the full strength of IDTech5 will be shown in Doom4.

IDTech5 is also unavailable for other studios to license, like for a long time now. Would avoid competition.


The bootom line is, even if this is a "sneak peak of IDTech5" ... and a multiplatform game , it will still be MUCH MUCH better on PC than a lot of other games, just because this is IDSoftware. And if their reputation holds, they will prove it on release. Modding tools are confirmed MONTHS before release, i am deep within the communities with a long history, and i can tell you , all i see in rage is GOLD, so far.

Trainwrecks do happen, but the only thing it can happen, is if they purposely make it as bad, they obviously won't, right?


I might say that, the community probably didn't arrive yet ... so i think there are quite a few guys here who probably don't know who IDsoftware is .. hm ?


This is my first post, but i was poking an eye on rage for a very long time, i watch every carmack interview:

PS: I really dislike how IGN or Gametrailers interrupt Carmack's interview with spamming stupid mid-questions and cut down the whole interview




SUBJECTIVE Assesment:


I like the style very much, it's not dumed down, it will be more of a "standardized" in some areas, because it's multiplatform mainly, but overall it will not be any call of duty clone or anything leaning for that, i hope.

The gameplay videos are perfect, the trailer was awesome, mature, serious, great, normal, no stupid noobtubes and mindless streak shootings like modern warfail. Great music too, it just fits ... i could go on but it's pretty early.

Overall the game doesn't LEAN to anyone, the marketing is great so far (thankfully no freaking toothflash apple-style spinup ads) it's balanced, and it will feel great on PC as well as consoles.

Expect 9.0 on PC .... give or take ... probably give.

Interviews:
http://www.youtube.com/watch?v=gshkNXDFz6c
http://www.youtube.com/watch?v=-qppLjwqkiU
http://www.youtube.com/watch?v=Un71DhFqH7Q&NR=1 (can't find the full review of this, ign svcks, they cut it down more than 70% of it)
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Killer McCracken
 
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Post » Sat Jun 25, 2011 9:53 pm

I agree with you. This is what happens here my friend, all speak of rage but do not know anything about their developers, with that I mean ID SOFTWARE. They created the FPS, they changed forever the world of video games, without them the world of gaming would not be as advanced today as it is.

RAGE criticize without knowing anything about ID SOFTWARE is the biggest mistake everyone makes here. And then say "copies for RAGE GAME" and it is not, is being developed much earlier than Borderlands or Fallout 3.

John Carmack said his influences include Mad Max and Quake.

And I suppose if you played quake 1 will see several things about RAGE. And if you look not to mention Mad Max!.

There is a big problem here. All this happy should stop criticizing and rage, and researchers who are from id Software and they did for the world of video games.

And Quake, Wolfenstein and DOOM! And know that the games that changed forever the way you play.

Quake 1 was the first 3D game in history.

IDoom invention Deathmatch and Co-op Mode

Quake 3 Multiplayer change the landscape forever.

And much more Call of Duty never did and be able to do.

Think about it guys and we can create a huge community of RAGE
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Cathrine Jack
 
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Post » Sat Jun 25, 2011 9:28 am

Yeah, and seeing in almost every trailer or gameplay video "an ID Software Production" .... "from the makers of Doom and Quake" , it's blowing up on your face and people still don't get it !

Besides, Call of Duty used IDTech3, that means

If you look on the COD4 and COD2MW cover box on the back side, it says "This product contains software technology licensed from ID Software ("ID Technology"). ID Technology C 1999-2007 ID Software, Inc." - All these years ID Software was happily getting a share of that money, it's probably not per-sales , because those are engine-royalties , and depending on the contract, it definiely is per-product as well can see these notes on MW2 and World At War(treyarch) , as well as Black Ops probably, I don't know about console versions though (finding good pirtures of cover art on web is not great)

You can see each game has a year update so the licence is valid for the new game, meaning the engine license is per-product, 90% sure, it might not be the case, really depends on contract terms.

Activision bought IW in 2003 so that license transferred over to Activision, so it doesn't matter to which wholly owned activision studio ends up upgrading or using it. As EA is becoming less evil, and that seat being replaced by Activision. ID Software branched off Activision with Rage, and picked EA Partners, sadly for EA, IDSofware had other plans with bethesda. (remember this interview: http://www.youtube.com/watch?v=9CfiXfR91kI ; not quite valid anymore )


In General, which game has which engine, talking about engines with ID Software is hard, as Carmack explained they make engines for what they do in their games, and that the engine is getting constantly updated, it depends on the contract for how long IDSoftware is giving updates to it's licencees.
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Breautiful
 
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Post » Sat Jun 25, 2011 8:19 am

and the engine that uses call of duty, is Quake 3 Arena. The id Tech 3
The id Tech 3 is the most licensed engine in the history of video games.

Unreal Engine 3 has a long way to achieve
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Sweet Blighty
 
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Post » Sat Jun 25, 2011 9:27 pm

Splash Damage developer of Brink and id go way back.

We are hoping Rage will have the depth of Fallout but it really does not look like it.

Carmack is in final crunch for rage so that is the senior team, if there is such a thing.

id tech 5 is available for Bethesda games only.

The engine will be fine. The game looks like nothing special. Some of us spend all our time in post apocalyptic games and Rage although interesting is lacking in several important areas.

The AI svcks. The animations are so so. Battlefield 3 shows how animations should be done. I'm pretty sure the later release date and present crunch is to address the Battlefield 3 superiority here. Stalkers AI is head and shoulders above what I've seen but that is true of pretty well all games.

A hi res game with killer shooter mechanics, great animations, killer AI and a real sandbox is what I was hoping for. I expect to be disappointed. I expect it to be a good shooter though.

Once again. I cut my teeth on Doom. I have over 1000 wads for it and Doom2. I had a boosted TCP stack running in DOS 6.2 and we were the first online players of Quake when it came out. I knew most of the people playing then. For me Quake 2 was not as great but Quake 3 I played a lot online. I own and have played all id's games. I do know what I am talking about.
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Phillip Hamilton
 
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Post » Sat Jun 25, 2011 11:44 am

Splash Damage developer of Brink and id go way back.

We are hoping Rage will have the depth of Fallout but it really does not look like it.

Carmack is in final crunch for rage so that is the senior team, if there is such a thing.

id tech 5 is available for Bethesda games only.

The engine will be fine. The game looks like nothing special. Some of us spend all our time in post apocalyptic games and Rage although interesting is lacking in several important areas.

The AI svcks. The animations are so so. Battlefield 3 shows how animations should be done. I'm pretty sure the later release date and present crunch is to address the Battlefield 3 superiority here. Stalkers AI is head and shoulders above what I've seen but that is true of pretty well all games.

A hi res game with killer shooter mechanics, great animations, killer AI and a real sandbox is what I was hoping for. I expect to be disappointed. I expect it to be a good shooter though.

Once again. I cut my teeth on Doom. I have over 1000 wads for it and Doom2. I had a boosted TCP stack running in DOS 6.2 and we were the first online players of Quake when it came out. I knew most of the people playing then. For me Quake 2 was not as great but Quake 3 I played a lot online. I own and have played all id's games. I do know what I am talking about.


Yes, but you guys seem to have an angry attitude to it.

Rage is not a flagship IDSoftware project, but it's been becoming into, it was first thought to be a console game. A mini IP, but they soon fledged it into a full blown game. (not about iphone or wii)

While BF3 is a flagship of DICE, so you cannot cannot directly compare. DICE is a very old gaming studio, so such advancements are to be expected, one of the rarest in Europe, another one is Crytek.


Furthermore you have no base to assume AI is going to be this and that, we still haven't seen enough, it is too early to overview the game on such a low level.


IDTech5 being unavaliable is what they said at QuakeCon years ago but i didn't catch that particular note about, only to internal.


Rage has noting to do with Fallout, which is an RPG, I do not play RPGs since i never had so i cannot comment on that relationship, i do not know the standards of RPGs, Rage is a First person and racing game, it's been defined as such, if there are RPG elements, i do not recognize them as such, so i am not either against them or for them, they know how to make a game unique and great.

I would not like to see purposely merged studios now combinding IPs and making games with mixed cross genre stuff, both are dedicated for their own best practice, i do not know what has fallout has to do with Rage. Unless there are real proven connections that would interfere with the quality and gameplay, then there's reason to worry.
Again it is too early to talk on such a low level approach
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Lyndsey Bird
 
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Post » Sat Jun 25, 2011 6:40 pm

RAGE AI svcks?? You're too insane to say that. I AI Counter Strike? I think if you do not like the amazing and powerful AI RAGE, do you think you know, id software, but it is not. We need more information in your head and play many more games to understand

THE AI ITS AMAZING!!
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Anthony Rand
 
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Post » Sat Jun 25, 2011 7:13 pm

RAGE AI svcks?? You're too insane to say that. I AI Counter Strike? I think if you do not like the amazing and powerful AI RAGE, do you think you know, id software, but it is not. We need more information in your head and play many more games to understand

THE AI ITS AMAZING!!

I've played some CS. It's OK but not really what I like.

The AI we have seen in the trailers for Rage is not impressive. It all takes a reverse path to the one you would take to get to it. It just comes at you doing it's particular thing. There does not seem to be any team action from the opposing AI and the NPCs just stand there till you shoot em'.

I am lucky to get a helmet curve to shoot at in Stalker and the team I'm fighting with, if they are high level, will attempt to flank me and will use fire and movement to keep my head down while they move.

Even the moderately good AI in Battlefield 3 is not very impressive. They just attack and do not use cover at all well.
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James Hate
 
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Post » Sat Jun 25, 2011 4:23 pm

I've played some CS. It's OK but not really what I like.

The AI we have seen in the trailers for Rage is not impressive. It all takes a reverse path to the one you would take to get to it. It just comes at you doing it's particular thing. There does not seem to be any team action from the opposing AI and the NPCs just stand there till you shoot em'.

I am lucky to get a helmet curve to shoot at in Stalker and the team I'm fighting with, if they are high level, will attempt to flank me and will use fire and movement to keep my head down while they move.

Even the moderately good AI in Battlefield 3 is not very impressive. They just attack and do not use cover at all well.



Because this is Rage , not Fallout. (a game that's actually out vs a 5 mintue sneak peak gameplay )

On another note, Rage will have great AI , carmack noted the programmers put several levels of AI touches they probably didn't have to, or were unnecessary, but they just raised the quality.

You see the AI jumping side by side in a corridor ... etc

I don't really know what you watch, but are you sure you even watched, they just don't SHOW these kind of stuff in videos, they might show more in future, you have no basis to claim anything like that from a simple 5 minute video, that showd only prefabed places what you encounter when traversing campaign and boss fight. Ofcourse they don't want to spoil the satisfactory details, the videos are good, show the point, not too much.
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Celestine Stardust
 
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Post » Sat Jun 25, 2011 6:52 pm

Because this is Rage , not Fallout. (a game that's actually out vs a 5 mintue sneak peak gameplay )

On another note, Rage will have great AI , carmack noted the programmers put several levels of AI touches they probably didn't have to, or were unnecessary, but they just raised the quality.

You see the AI jumping side by side in a corridor ... etc

I don't really know what you watch, but are you sure you even watched, they just don't SHOW these kind of stuff in videos, they might show more in future, you have no basis to claim anything like that from a simple 5 minute video, that showd only prefabed places what you encounter when traversing campaign and boss fight. Ofcourse they don't want to spoil the satisfactory details, the videos are good, show the point, not too much.


They have been producing games a long time. The AI n Rage is not a lot different than Q4 or Doom3 you can see the enemies reacting to the player quite well in the trailers..
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CArlos BArrera
 
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Post » Sat Jun 25, 2011 7:51 pm

Let's see what carmack says about this ... how to catch him.
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Nikki Hype
 
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