Ever since I've downloaded Geck 1.3, I've been having issues with trying to view (and create) NPC faces in GECK. When I click on the "Faces" tab, there is no face immediately visible. I can drag the face into view by zooming and rotating the camera, but the face is blurred and horrifically distorted; incredibly long noses, huge overbites, etc.
The NPC faces are fine in-game, so it's clearly a problem with the GECK. My question is, is this an experience common to 1.3 (did Obsidian break something in the GECK?) or is this a problem on my end? It's rather irritating, as it renders me virtually unable to design NPC faces at the moment.