Dragnuv light rifle -weaker of the 2 snipers with quick fire and rapid reload makes it a useful tool in the battle field, has large amount of recoil making the speed of the weapon hurt itself best as secondary
Recommended attachments- Coga scope(with map set up the way it is no need for far range shooting) or red-dot,speed-sling, rapid fire. Works well for people who like to shoot rapidly then move. Not recommend for camping or defensive spots medium to long range is engaged close have a fast firing primary
Barnett light riflestrongest of snipers 2 shot to body or 1 to head for a kill on any body type,bolt action makes it more or a longest range weapons best for defensive non-movement positions works well as primary or secondary. can hold its own in a CQC if used properly.
Recommend Attachments muzzle breaks or silencers, coga or small red-dot scope is best, speed loader. my preference use this one not other sniper.
Assault Rifles
Rhett AR2nd strongest of Assault rifles,most well balanced can be good in close or Med-Far rangeRecommend Attachmentsslincer,muzzles,or none. speed holster,High-C-Mags. this weapon get under used thanks to the faster SMG but if hit form med-range can take SMG any time.
Rokstedi AR5th strongest of AR do not recommend with the least amount of damage and the slowest rate of fire this weapon will be the down fall of youRecommend AttachmentsNone
FRKN-3K AR3rd strongest AR well balanced weapon with small issue of firing-rate, solution take a long rang defensive spot and stop enemy advancement couple well with Smg or rapid fire pistol for CQC situations.Recommend Attachments no muzzles,Coga(does not do well at hip fire.), under-sling grenade launcher work well to stop charging enemy giving time to swap weapons, HCM is best for this weapon.
Euston ARStrongest of AR with it fast firing rate and moderate recoil this weapon is good for rushing tacticsRecommend Attachments muzzels or silencers do fine, optional GL under-sling for stunning surprise but give up stability your choice, with a HCM this will hold it, own do not go for Drum mag gives up all possible of good stability and recoil.
Gerund AR4th strongest AR, Best stand alone gun out there this is a grab and go gun with no attachments this will still out match most weapons without attachments My Attachments Muzzle break, Front grip, Upgraded Iron sites, duct taped magazines(has enough damage to kill large numbers of enemy's with a regular Mag with the bonus of faster reload.)
Sub-Machine Guns
Koss SMG Well balanced SMG with Superior firing-rate and recoil reduction makes it a well desired weapon amongst many gamers (suspected to be tweaked in later updates and add-ons)Recommend AttachmentsAny muzzle break,speed holster, red-dot, and drum-magazine. (Keep in mind SMG loose accuracy with larger distances so close the game can flank without mercy.)
Galatic SMG A weaker Smg but largest stand alone mag-size makes this a weapon for an operative to spray at large numbers of enemiesRecommend Attachments silencer (flanking without giving position away, right away.) speed holster, red-dot, with drum mag for a staggering 90 bullet count.
Bulpdaun SMG an under-appreciated SMG in my books doesn't have a wow factor but get the job done best for people how want to mix up the play style while still being able to kill.Recommend Attachments any front attachment or none will do fine,speed holster is a must for quick swaps and fast kills, has a fine clip making HCM a good choice to go with without give up much.
Carb-9 SMG the most used SMG in my book with it all damage and semi-decent recoil this weapon is used above all ( not sure after updated but that's later.)Recommend Attachments anything will do it fit the style you like to play as try to say away from attachments that give away stability.
Tampa SMGthe little killer if caught in close quarters unprepared this weapon with light you up with it fast firing rate a ok bullets damage if caught off guard you done for.Recommend Attachments front grip, red-dot or up-graded iron sites,and drum mag makes this little weapon have some bark and bite.
Shot Guns[/b
Mossington this medium weighted Shotgun make it good for getting up close and personal. Best used as defensive weapon to surprise and stun the enemy. Best fitted for a secondary weapon coupled with a AR or Sniper. Recommend Attachments straight forward speed sling,and up-graded iron sites(with the bounce of a shot gun stability isn't an issue . . .Note. this is probably the better of the 2 shot guns with it being able to be used my medium and its a pump action make it in my books far more effective the the Hjammerdeim.
Hjammerdeim The Big papa with it double shot bursts and revolver like mag makes it a quick but unreliable gun. In many cased have i shot 2 quick shots then 2 slow shots giving the enemy the upper hand in some situation. But with the higher rate of damage you still need to be close for an effective blow
Recommend Attachments UPG irion site and speed sling. . . Note. recommend mossington then this one
Launchers
Lobser The Noobtube is the pain of the FPS world but in this case it more of a bother with the low damage of the grenades in brink this becomes a more of a push the an Explosion. yet can be use for tactical purposes such as block off an choke point haven't met anyone willing to surface a weapon slot for an ineffective push. If you are someone who runs around with this hopefully you have a partner that kills the the people stunned or your just going to have a bunch of pissed off people on the ground with guns... best coupled with a fast swapping weapon for the knock then shot.
EZ-NADE AGL this is a larger version of the lobster but whit out the impact explosion unless you time your shots just right you'll end up missing most of the time your most likely better off with the Lobster unless you have lots of practice.
Pistols
All pistols are straight forward best to pick the one that fits your style of play either and full-auto single action or revolver. i am a strong believer of Iron sites on all pistols.You always want to no whats there and there not meant to shot long range so a coga is just stupid in my book you might get good shots off with it the majority of people don't.
LMG / Miniguns
Maximus Mg the best in my option with a solid range of damage to recoil to stability with the option of scopes and mag sizes make it the most versatile LMG in the game.Recommend Attachments and tight Red-dot or a coga scope with make this weapon shine a medium range post up and mow down people who walk buy like all LMG best use for defense or pushing forward at a steady rate, HCM just because the more bullets the more dead . . .NOTE... do not spray and pray has horrible recoil pump 5-10 bullets at a time to keep your gun on the right track
[b]Chinzor / Gotlung Minigun i couple these together because the basically the same gun give or take fire rate or mag size, NO scopes,NO grips ,No ads. if i where to pick a better one it would be the Gotlung even tho it take a minute to warm up it a killer all around the mini-gun is best used for a single choke point at a defensive spot so you can post up and spin you barrel and drop down hell.
with the Chinzor the way he holds the gun make me turn my head to match with the iron sites of the gun making it very annoying and bothersome.
