Looking at the Wikipedia page, it states that a more advanced version of Megatexturing is used in Id Tech 5 for Rage and Doom 4 and is called "Virtual Texturing", but isn't there already something with the name of this? Gears of War for Windows and Unreal Tournament 3 in DirectX 10 support something they call "Virtual Texturing" which basically lets the video card use system ram for video ram for textures.
Can anyone clarify this mess? It would be greatly appreciated
