1. Indecipherable menus: This is mainly a problem of older foreign games and isn't as common a problem nowadays, but back in the days of the Genesis and SNES, most JRPGs and similar games had menus where equipment and spell names were either gibberish or abbreviated to the point of gibberish, sometimes even without descriptions. One of the worst culprits I've ever seen is Phantasy Star IV, a great game and a classic JRPG, but I actually needed to consult a guide to be able to tell what any of its spells were meant to do. How the [censored] am I meant to know what "GIFOI", "FLAELI", or "NATHU" are meant to do without some kind of description in the menu?
2. Unskippable cutscenes/scripted events that prevent progression until it completes: Okay, you want me to see the story, that's fine. But if I'm replaying the game for fun, I don't want to have to sit through a 10-minute-plus unskippable cutscene for a second time.
3. Blatantly recycled resources: Dragon Age 2 was one of the more infamous examples of this. It was a shame, too. Dragon Age 2 was a fun game in and of itself, but the fact that nearly every single environment was reused in some form or another made exploration extremely tedious.
