Video game pet peeves

Post » Thu Jul 21, 2011 12:39 pm

We've all played them: a game that's otherwise great, but just has that one niggling flaw that you can't stand. What are some design decisions that annoy you to no end when you play a game? It doesn't have to be a modern title in your example; it can be an older game if you want, just some flaw in any game that you simply can't stand. A few of my own examples to kick this off:

1. Indecipherable menus: This is mainly a problem of older foreign games and isn't as common a problem nowadays, but back in the days of the Genesis and SNES, most JRPGs and similar games had menus where equipment and spell names were either gibberish or abbreviated to the point of gibberish, sometimes even without descriptions. One of the worst culprits I've ever seen is Phantasy Star IV, a great game and a classic JRPG, but I actually needed to consult a guide to be able to tell what any of its spells were meant to do. How the [censored] am I meant to know what "GIFOI", "FLAELI", or "NATHU" are meant to do without some kind of description in the menu?

2. Unskippable cutscenes/scripted events that prevent progression until it completes: Okay, you want me to see the story, that's fine. But if I'm replaying the game for fun, I don't want to have to sit through a 10-minute-plus unskippable cutscene for a second time.

3. Blatantly recycled resources: Dragon Age 2 was one of the more infamous examples of this. It was a shame, too. Dragon Age 2 was a fun game in and of itself, but the fact that nearly every single environment was reused in some form or another made exploration extremely tedious.
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MarilĂș
 
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Joined: Sat Oct 07, 2006 7:17 am

Post » Thu Jul 21, 2011 11:40 am

We've all played them: a game that's otherwise great, but just has that one niggling flaw that you can't stand. What are some design decisions that annoy you to no end when you play a game? It doesn't have to be a modern title in your example; it can be an older game if you want, just some flaw in any game that you simply can't stand. A few of my own examples to kick this off:

1. Indecipherable menus: This is mainly a problem of older foreign games and isn't as common a problem nowadays, but back in the days of the Genesis and SNES, most JRPGs and similar games had menus where equipment and spell names were either gibberish or abbreviated to the point of gibberish, sometimes even without descriptions. One of the worst culprits I've ever seen is Phantasy Star IV, a great game and a classic JRPG, but I actually needed to consult a guide to be able to tell what any of its spells were meant to do. How the [censored] am I meant to know what "GIFOI", "FLAELI", or "NATHU" are meant to do without some kind of description in the menu?

2. Unskippable cutscenes/scripted events that prevent progression until it completes: Okay, you want me to see the story, that's fine. But if I'm replaying the game for fun, I don't want to have to sit through a 10-minute-plus unskippable cutscene for a second time.

3. Blatantly recycled resources: Dragon Age 2 was one of the more infamous examples of this. It was a shame, too. Dragon Age 2 was a fun game in and of itself, but the fact that nearly every single environment was reused in some form or another made exploration extremely tedious.


I hate it when a woman talks in a "sixy-ish" tone but not in a sixual situation, and have it blaring in my speakers. What I mean by non sixual situation is like the Tomb Raider demo seen @ E3. She is moaning and screaming, but not what others would think. Basically I am saying that I hate it when I play a game and times like those make it sound like I am watching pormo :rofl:
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Je suis
 
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Post » Thu Jul 21, 2011 7:36 pm

The 'annoying enemy.' This is an enemy that is not particularly difficult to overcome, but is simply annoying and aggravating based on its frequency of appearance and often some cheap tactic it abuses.
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Taylor Tifany
 
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