NEW DLC SCREENS!

Post » Sun Jul 31, 2011 1:39 am

http://www.flickr.com/photos/47857688@N08/5985622891/in/set-72157627304246296/lightbox/
check it out theres a bunch of other screenshots available for the arklabs and founders towers....looks sick!

There’s a big list of other fixes and improvements included in the title update – the full, unedited changelog is below.

Xbox 360


Optimized snapshot sizes to reduce bandwidth usage
Added new snapshot compression code to reduce bandwidth usage
Implemented new system for gathering QoS data and scaling bandwidth usage
Improved network syncing when placing HE charges and hack devices
Fixed issue with Bot AI continually dropping
Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
Extensive weapon balance changes
Changed default matchmaking from “My Rank” to “My Rank or Higher”
Removed the Advanced config from the list to reduce number of matchmaking buckets
Added Stopwatch review screen
Changed stopwatch rules to keep track of number of objectives during calculation of winning team
Removed the delay when team switching in match warm-up
Added respawn and time limit values to netvars for future tweaking
Added body-type health to netvars for future tweaking
Optimized small command buffers (slight performance improvement)
Updated Terminal & Reactor to work with changes to atmosphere code
Fixed Light body types being able to wield Heavy weapons
Fixed Combat Intuition ability revealing disguised Operatives
Fixed several stat reporting issues
Fixed overtime not kicking in on Shipyard 1st objective
Fixed overtime not ending on Reactor when the hackbox is removed
Fixed bots not performing objectives on Security Tower after map migration
Fixed an unable to recover from auto save error
Fixed server/client aim inconsistencies
Fixed issue with diminishing returns on wall jumps not being applied
Fixed game audio being incorrectly ducked when radio is used
Fixed incorrect command post screens being shown after cutscenes
Added support for dummy sound files to improve loading times in FIGS
Fixed being able to place mines on certain walls
Fixed 3rd person hacking animation not playing
Fixed various issues with decls being cleaned up incorrectly which could cause crashes
Fixed being able to see through walls when peeking
Fixed an issue with FIGS voiceovers not always being played
Fixed some logic bugs in stopwatch winner calculations
Fixed objective completion count on Aquarium
Fixed player nametags disappearing after flash bang even when they are not affected
Fixed thin white bar found to the extreme right of round edged UI boxes
Fixed conflicts in the French code.lang causing some default strings to appear
Fixed dark shadow-band appearing on narrow fields-of-view
Fixed debug text appearing at the end of the credits

PlayStation 3

Optimized snapshot sizes to reduce bandwidth usage
Improved network syncing when placing HE charges and hack devices
Fixed issue with Bot AI continually dropping
Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
Extensive weapon balance changes
Changed default matchmaking from “My Rank” to “My Rank or Higher”
Removed the “Advanced” config from the list to reduce number of matchmaking buckets
Added Stopwatch review screen
Changed stopwatch rules to keep track of number of objectives during calculation of winning team
Removed the delay when team switching in match warm-up
Added/moved respawn and time limit values into Netvars for future tweaking
Added body-type health to the netvars for future tweaking
Updated Terminal & Reactor to work with changes to atmosphere code
Fixed Light body types being able to wield Heavy weapons
Fixed Combat Intuition ability revealing disguised Operatives
Fixed several stat reporting issues
Fixed bullets’ point of impact varying from client to client
Fixed overtime not kicking in on Shipyard 1st objective
Fixed overtime not ending on Reactor when the hackbox is removed
Fixed bots not performing objectives on Security Tower after map migration
Fixed issue with diminishing returns on wall jumps not being applied
Fixed incorrect command post screens being shown after cutscenes
Added support for dummy sound files to improve loading times in FIGS
Fixed being able to place mines on certain walls
Fixed 3rd person hacking animation not playing
Fixed being able to see through walls when peeking
Fixed an issue with FIGS voiceovers not always being played
Fixed some logic bugs in stopwatch winner calculations
Fixed objective completion count on Aquarium
Fixed player nametags disappearing after flash bang even when they are not affected
Fixed default save data icon not being displayed
Fixed thin white bar found to the extreme right of round edged UI boxes
Fixed conflicts in the French code.lang causing some default strings to appear
Fixed dark shadow-band appearing on narrow fields-of-view
Fixed debug text appearing at the end of the credits
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Sat Jul 30, 2011 11:25 pm

After seeing those, I have a feeling Labs is going to be my favorite. Can't wait to burn it all with a napalm grenade!

The UAV looks kinda funny, but very fun to use, too.
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Yonah
 
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Joined: Thu Aug 02, 2007 4:42 am

Post » Sun Jul 31, 2011 1:36 am

Seen these already, really like the look of the UAV. Things look devilish.

Just one thing made me mad seeing these. Theres like TEN pictures of the LABS and only ONE PICTURE of Founders Tower?! WTF?
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Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Sat Jul 30, 2011 11:38 pm

Seen these already, really like the look of the UAV. Things look devilish.

Just one thing made me mad seeing these. Theres like TEN pictures of the LABS and only ONE PICTURE of Founders Tower?! WTF?


not really?!
you need to look again man, most of the photos are from the founders tower , if you look at the photo text it tells you which is which....but they do look very similar in architecture.

uav looks goofy , but i like it......
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helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Sun Jul 31, 2011 7:58 am

N1ce. Some new images for my phones 'desktop'.

EDIT: "Added body-type health to netvars for future tweaking" sounds very interesting in terms of game balance. Could we come to fear the presence of heavies on the field?

EDIT 2: Soz, missed that whole thread on rise of the heavies/hjammerdein love.
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Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Sun Jul 31, 2011 2:19 am

i like the fact that we'll be fightig are way in from the outside of the tower to high up inside the tower to detonate all those drums of fertilizer ......last screenshot looks incredible
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Stat Wrecker
 
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Joined: Mon Sep 24, 2007 6:14 am


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