- They need to focus on the PC community ( since you can't resell games on Steam) and get some Mod Tools out before the Big boys ( Battlefield 3, MW3).
- Treat Brink 1 as " a learning experience", then announce that they have been listening to the community and have made improvements for the sequel.
- Actually have a Public Beta next time around. People won't fall for the same trick twice. Showing diced up clips of gameplay wont fly this time. Especially since most people who bought the game feel like they've been lied to.
- Better Advertising. I believe this is the biggest culprit. Showing a CG trailer as your commercial is fine. Showing "Choice" parts of your game in interviews is smart. Not explaining to the general public that " This game does not play like Call of Duty" wasnt. So many of my friends were disappointed in the game because it either "didn't play like Call of Duty" or " Feels weird". Sad but true, I believe that it was a common feeling among the people who play Call of Duty as their mainstay game.
Before people think I hate this game, I don't. In fact, I'm disappointed that they didn't try to get it into public hands more frequently. The game feels like it was only played by the team and QA testers, and a few media people saying, " It's good but these are the few things I dislike."
I played it in PAX East and thought the game was fun but felt like a Late Alpha/Early Beta build so I was excited to see what the full game had in store. Little did I know that what I played at PAX was pretty much the retail version. If I had knew that then I might of waited to purchase the game and wait for the reviews.
I really hope that most of the team didn't up and leave or get fired after the game's ratings and sales were released; because when the game does something right, it feels refreshing and something I could get used to. But when fails, it falls hard on its face and those negatives sadly shine brighter than the positives.
