VSYNC not synced using COM_FIXEDTIC 0

Post » Sun Aug 07, 2011 5:41 am

After all these years using the Doom3 engine COM_FIXEDTIC is still not fixed in multiplayer. In order for my games to run smoothly using this engine, the CVAR needs to be set to 1 and Vsync enabled so that my frames are synced correctly. Because it's forced at 0 in MP while using vsync, it can not properly function correctly and shows nasty skipping on the screen.

Example, SP Quake 4 with COM_FIXEDTIC 1 and Vsync on, this game is buttery smooth at 60 FPS . Then try COM_FIXEDTIC 0, with Vsync ON as well and it will skip like mad. Since in MP this CVAR is forced at 0, MP always looks, and plays crappy.

This command in MP has ruined Doom3, and Quake 4 in MP because I can't play it smoothly. I abandoned those games because of it (SP works great because I can use com_fixedtic 1 and vsync together properly). All other game developers do not have this issue, it's only ID's engine. And, before anyone attempts to justify the lock due to speed and physics, it does in fact or perhaps need to be just "slightly" OVER 60 so that VSYNC can truly work properly.

I was going to buy Brink this weekend for the Steam FREE weekend sale, but I see that this function in multiplayer is still BROKEN. What a pity this CVAR has been ignored and overlooked for so long. Needless to say, it plays like crap due to this issue being forced in online MP and I will not be purchasing this game. Fix it and I might buy it later or Bethesda can give me a free copy for solving your customers nightmare with poor performance online to redeem the company.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Return to Othor Games