Medics arent playing as Medics

Post » Wed Aug 10, 2011 6:11 am

people who play medic aren't even being medics, i have not been revived by a human player but once or twice in the past week. the only reason people are being medics are for themselves, they do it only so they can revive themselves, its sad. this is the reason so many people hate brink, we were given the promise of team play but every medic is being a lonewolf. :shakehead:
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Cool Man Sam
 
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Post » Wed Aug 10, 2011 12:27 am

There is some truth in what you say, however, one must look at the big picture: if those same medics end up at or near the top of the leaderboard at the end of the round, then there's your clearest proof that they've been useful.

- F
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Ludivine Poussineau
 
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Post » Wed Aug 10, 2011 5:49 am

brink isnt about kills or you score, its supposed to be about playing as a team and winning the match, who cares if your the top person on the team if your team lost. your just the loser with the most xp points.
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Josh Lozier
 
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Post » Wed Aug 10, 2011 7:48 am

brink isnt about kills or you score

Big picture thing again.

Score is directly related to your contribution to the team. If you fail to live up to your duty as a team player, you're not moving up the scoreboard.

I challenge anyone to find me one example of a player who cracks the top three without contributing anything worthwhile to his team.

- F
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Leanne Molloy
 
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Post » Tue Aug 09, 2011 5:40 pm

not necessarily, ive seen a person not do anything the whole game but camp and get the occasional kill and he was 3rd place. and ive had games where the people who did the most were on the low end of the score board.
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FABIAN RUIZ
 
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Post » Tue Aug 09, 2011 8:58 pm

It's because no one cares.
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Dawn Farrell
 
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Post » Tue Aug 09, 2011 10:06 pm

Like I've said in a couple other threads similar to this one. There is a big different between playing as a medic, and PLAYING medic. A real medic forgoes being on the front line. He stays behind the rest of the team, namely the objective class, and supports him with suppressive fire, all the while giving health buffs to anyone near by to insure they don't go down in battle. Because a health boost costs less on the supply meter then dealing out a revive syringe. What the newbz seem to not realize is as a medic, you make the most XP BEING A MEDIC. Less fighting, and more keeping everyone else in the fight. I've played countless matches as medic where I don't die a single time, and rack up 9000-10000 XP from simply keeping my team mates upright. THAT'S playing medic. I've witnessed a number of medic players like you describe, Digital. And it baffles me how much they don't get it when being a medic is probably the EASIEST class to play as. It's real simple. See a team mate with low health? give 'em a health boost. See a team mate down? Revive him. Objective class needs a little extra help? Boost his metabolism, Adrenaline or speed. People make the class way harder then it really is.

And another thing I don't get that people do? Throw revive syringes in the MIDDLE OF A GUN FIGHT!!! Why waste the supplies when all you're doing is signing the guy you're reviving's death certificate? All that's gonna happen is they're gonna get shot before they can revive, and now you're a man down at the objective, and have less supplies to revive the next guy, or buff the objective class's health. Push the enemy back BEFORE you throw the syringe for cryin' out loud! If you guy doesn't have downed fire or isn't the objective class, 90% of folks, INCLUDING the AI will leave them where they lay. So you knock the enemy back some, then toss him a syringe, and now you're in a better position to push forward. A little tactical planning goes a LONG way. But I guess that's why these people ain't in the armed forces, because if they were, we'd run out of flags to give in condolences to their families for them getting themselves AND their squad mates killed.
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Angela
 
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Post » Wed Aug 10, 2011 9:12 am

I throw laz's like footballs :)
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josie treuberg
 
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Post » Tue Aug 09, 2011 10:57 pm

Like I've said in a couple other threads similar to this one. There is a big different between playing as a medic, and PLAYING medic. A real medic forgoes being on the front line. He stays behind the rest of the team, namely the objective class, and supports him with suppressive fire, all the while giving health buffs to anyone near by to insure they don't go down in battle. Because a health boost costs less on the supply meter then dealing out a revive syringe. What the newbz seem to not realize is as a medic, you make the most XP BEING A MEDIC. Less fighting, and more keeping everyone else in the fight. I've played countless matches as medic where I don't die a single time, and rack up 9000-10000 XP from simply keeping my team mates upright. THAT'S playing medic. I've witnessed a number of medic players like you describe, Digital. And it baffles me how much they don't get it when being a medic is probably the EASIEST class to play as. It's real simple. See a team mate with low health? give 'em a health boost. See a team mate down? Revive him. Objective class needs a little extra help? Boost his metabolism, Adrenaline or speed. People make the class way harder then it really is.

And another thing I don't get that people do? Throw revive syringes in the MIDDLE OF A GUN FIGHT!!! Why waste the supplies when all you're doing is signing the guy you're reviving's death certificate? All that's gonna happen is they're gonna get shot before they can revive, and now you're a man down at the objective, and have less supplies to revive the next guy, or buff the objective class's health. Push the enemy back BEFORE you throw the syringe for cryin' out loud! If you guy doesn't have downed fire or isn't the objective class, 90% of folks, INCLUDING the AI will leave them where they lay. So you knock the enemy back some, then toss him a syringe, and now you're in a better position to push forward. A little tactical planning goes a LONG way. But I guess that's why these people ain't in the armed forces, because if they were, we'd run out of flags to give in condolences to their families for them getting themselves AND their squad mates killed.

indeed, the ones ive noticed the most are heavy medics trying to be a lonewolf tank, they spray untill they go down revive themselves, rise and repeat
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Scott
 
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Post » Wed Aug 10, 2011 3:30 am

I throw laz's like footballs :)

Ive never been revived by one of those, ever :confused:
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JUDY FIGHTS
 
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Post » Tue Aug 09, 2011 6:00 pm

the other day i got killed saving a human controlled medics ass, but went down due to the carelessness of my heroism ...lol, then the medic took the command post, ran off, got killed. I've noticed some rogue non medic medics in game lately as well, purely medic to keep themselves buffed up and alive
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Rachel Hall
 
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Post » Tue Aug 09, 2011 6:28 pm

I was a terrible medic on my first 5 matches, it's that damn self buff, it does make you think your invincible 'spesh when you level enough to get the self revive, so I see why people might think of themselves as one-man-armies when they have that false sense of 'Godhood' set in their minds.

As stated though, being a medic takes more than simply keeping oneself alive. It's about others and protecting them. Nowadays I would gladly revive someone who NEEDS reviving with my last pip rather than self buff and play Last Action Hero. It has won me more matches when I've played as a teamplayer 90% more than when I've run around invinvcibly killing folks.
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Heather Stewart
 
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Post » Wed Aug 10, 2011 3:07 am


And another thing I don't get that people do? Throw revive syringes in the MIDDLE OF A GUN FIGHT!!! Why waste the supplies when all you're doing is signing the guy you're reviving's death certificate? All that's gonna happen is they're gonna get shot before they can revive, and now you're a man down at the objective, and have less supplies to revive the next guy, or buff the objective class's health. Push the enemy back BEFORE you throw the syringe for cryin' out loud! If you guy doesn't have downed fire or isn't the objective class, 90% of folks, INCLUDING the AI will leave them where they lay. So you knock the enemy back some, then toss him a syringe, and now you're in a better position to push forward. A little tactical planning goes a LONG way. But I guess that's why these people ain't in the armed forces, because if they were, we'd run out of flags to give in condolences to their families for them getting themselves AND their squad mates killed.



It works, though. Its very effective to revive bodies in the middle of chaos, and the team that is constantly doing it usually wins that skirmish. I'm sure you've been frustrated before when playing against a self-reviving blob of people, and there are too many targets for the little amount of ammo you have before you need to reload.
Its one of those places where what is effective in game is drastically different from what would be effective in real life. Sort of like KZ2, where engineers sacrifice their life to plant turrets...and go 5 minutes without firing their gun, because they just keep respawning, placing a turret, dying, respawning, placing a turret, dying... It sounds ridiculous in real world logic, but its what worked in game.
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brian adkins
 
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Post » Tue Aug 09, 2011 6:14 pm

It works, though. Its very effective to revive bodies in the middle of chaos, and the team that is constantly doing it usually wins that skirmish. I'm sure you've been frustrated before when playing against a self-reviving blob of people, and there are too many targets for the little amount of ammo you have before you need to reload.
Its one of those places where what is effective in game is drastically different from what would be effective in real life. Sort of like KZ2, where engineers sacrifice their life to plant turrets...and go 5 minutes without firing their gun, because they just keep respawning, placing a turret, dying, respawning, placing a turret, dying... It sounds ridiculous in real world logic, but its what worked in game.

thats why i always either finish off anyone laying on the ground, or hit them with the extra rounds to finish them, cuz it will take even more ammo to put them down again if they get up
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~Sylvia~
 
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Post » Tue Aug 09, 2011 8:33 pm

thats why i always either finish off anyone laying on the ground, or hit them with the extra rounds to finish them, cuz it will take even more ammo to put them down again if they get up


Double Tap FTW I find myself finishing everyone I come across no matter what class I'm playing because whilst they MIGHT sit there longer waiting for a Medic and being out of action, I'd rather they take a long run back to where they need to go rather than risking a Flanking agent with his Doctor buddy coming from behind.
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Lauren Graves
 
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Post » Tue Aug 09, 2011 10:07 pm

rambo medics...sigh. i waited through 5 respawn cycles while i watched a medic self revive (1x) and self buff at least 3, maybe 4x, all while holding the little ledge area i had died on...he was literally running back and forth over me. I finally started shooting him with my downed fire (ff was off, just to get his attention) and he finally gave me a syringe.

I made my soldier/medic into a heavy, thinking the added bulk would come in handy to stay up while helping teammates stay alive, get them back alive, etc...but the slow run back to the battle means a lot of people bleed out before i get there. (i will say this goes both ways...if you are not a medic, wait for a second to see if a medic is nearby, and if they can actually get to you...if there's 5 opponents swarming your position and your not at the objective or playing objective class, maybe bleed out so the medic (especially the martyr bots) dont kill themselves getting to you)

I may move him back to medium, because the heavy part really only works well (for me) on sec tower and aquarium (escorts) and then only for the early parts when the run is a little shorter (especially since the opposite team (should, actually does sometimes) key in on the medic as a primary target during the escort.
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ImmaTakeYour
 
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Post » Tue Aug 09, 2011 9:18 pm

and people have relieved this and are abusing, i just played a few games were pretty much the whole team was doing this, i'd drop one and he'd immediately revive himself while his friend killed me, THE WHOLE GAME! brink is becoming the next COD, the game is great but cheap ass players are gonna ruin it.
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DAVId Bryant
 
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Post » Wed Aug 10, 2011 9:12 am

This game provides sufficient offline training to newcomers. Everyone must do their homework, beforehand; otherwise, games get f'd up and teammates get ticked off.

So if medics don't do their job - fire 'em.
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mollypop
 
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Post » Wed Aug 10, 2011 6:10 am

D: I'd play a medic. But Light + people that don't do the objectives = I can't. =[

But I know what you guys mean, though I run into less of those in my lonely, lonely campaigning.
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Lovingly
 
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Post » Wed Aug 10, 2011 1:17 am

haha i play medic for myself like you said but not the way you mean. i play to get the most points i can but i get those points by buffing and reviving and i cant get to the best parts for reviving without mowing down a couple enemies and occasionally reviving myself. one really funny glitch was when i threw someone a syringe standing right over them, died and ended up catching the syringe myself while still giving them one, free self revive win? i mean my team tends to win but i tend to allow it drag on till the last minute to get a lot of points most of the time :/ sorry guys dont flame i dont play like that all the time.
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Richard
 
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Post » Wed Aug 10, 2011 3:50 am

I usually try my best to revive whoever i can in a game. Sometimes, if they're far enough away and there's a downed team member next to me, i get the one next to me a syringe, then give a laz nade to the other guy. More often than not I end up with other medics on my team that don't do a darned thing. They just walk back and forth back and forth back and forth like some sort of Pansy waiting for me to push up the daisies. Then I just shoot them down afterwords if FF is on.
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Meghan Terry
 
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Post » Tue Aug 09, 2011 10:43 pm

people who play medic aren't even being medics, i have not been revived by a human player but once or twice in the past week. the only reason people are being medics are for themselves, they do it only so they can revive themselves, its sad. this is the reason so many people hate brink, we were given the promise of team play but every medic is being a lonewolf. :shakehead:


you on pc? a lot of medics revive i find. im a pretty good medic (IMO). remember pips can go fast if they arent that high levelled up or dont have many medic abilities. if im almost dead i will use my last pip on me - unless its near completion of an objective on someone. i will then clear out the area and come back for you. the thing is many people get impatient and respawn ASAP.

there needs to be a way to tell if medics have pips left. im gonna bind 'no pips left, give me a second or two'. i normally cover you and jump up and down a couple of times to let people know ive seen them.
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DAVId Bryant
 
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Post » Wed Aug 10, 2011 5:19 am

Like I've said in a couple other threads similar to this one. There is a big different between playing as a medic, and PLAYING medic. A real medic forgoes being on the front line. He stays behind the rest of the team, namely the objective class, and supports him with suppressive fire, all the while giving health buffs to anyone near by to insure they don't go down in battle. Because a health boost costs less on the supply meter then dealing out a revive syringe. What the newbz seem to not realize is as a medic, you make the most XP BEING A MEDIC. Less fighting, and more keeping everyone else in the fight. I've played countless matches as medic where I don't die a single time, and rack up 9000-10000 XP from simply keeping my team mates upright. THAT'S playing medic. I've witnessed a number of medic players like you describe, Digital. And it baffles me how much they don't get it when being a medic is probably the EASIEST class to play as. It's real simple. See a team mate with low health? give 'em a health boost. See a team mate down? Revive him. Objective class needs a little extra help? Boost his metabolism, Adrenaline or speed. People make the class way harder then it really is.

And another thing I don't get that people do? Throw revive syringes in the MIDDLE OF A GUN FIGHT!!! Why waste the supplies when all you're doing is signing the guy you're reviving's death certificate? All that's gonna happen is they're gonna get shot before they can revive, and now you're a man down at the objective, and have less supplies to revive the next guy, or buff the objective class's health. Push the enemy back BEFORE you throw the syringe for cryin' out loud! If you guy doesn't have downed fire or isn't the objective class, 90% of folks, INCLUDING the AI will leave them where they lay. So you knock the enemy back some, then toss him a syringe, and now you're in a better position to push forward. A little tactical planning goes a LONG way. But I guess that's why these people ain't in the armed forces, because if they were, we'd run out of flags to give in condolences to their families for them getting themselves AND their squad mates killed.


"Throw revive syringes in the MIDDLE OF A GUN FIGHT!!!" - most of the time in brink you can get up easily enough and get to over even in a gun fight. this isnt BF where you will die instantly. you also have the option to chose when to use the syringe. i will throw (just in case i die) then clear out the area. if you use it right infront of an enemy its your stupidity not mine.

remember, lots of newbies on this week so they will have to adjust to brink gameplay. its very different to battlefield for example in the way a medic plays.
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Latisha Fry
 
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