It seems that, however, the bug was addressed to (continuous loop after firing is stopped was fixed), but will there be a fix of a bug preventing the firing sound to play in case if you fire a weapon (miniguns, flamer, gatling laser) right after a short pause after previous burst? Looks like the game engine doesn't allow overlaying of the same looping sound. There are user-made fixes which add a sound that plays for each shot separately, but they aren't perfect because of very high firing speed. Fallout 3 didn't have this bug.