Uh, you never revive with full health. He can heal you right after, but that's about the extent of it. I've been killed in milliseconds due to poor timing in revival. You really have to get the hell out of there when you JUST get up.
And then whole game was designed around the "run and gun" [read: PARKOUR] concept. If you weren't looking for that, you're playing the wrong game.
Anyhow, this is a class/objective-based shooter... If it didn't have a medic, or SOME way to recover your health, people would rage.
It’s a cheesy feature, or shall I say "done in a cheesy fashion". Let me elaborate, hopefully you'll atleast see from my point of view...
I remember when games didn’t even have health drops…you had to hump it back to the infirmary, or some place that heals you. Now you are allowed to heal by staying elusive for a short amount of time. Ok, I"m cool with that, I/we adapted. But the whole revival thing in games now days kinda cheapens it. It’s a bit too arcade for me. I remember countless times when I (sometimes with another teammate) was holding down a key position from a team of medics. All they did was revive each other (thoroughly), it felt like we were fighting off two teams. But what gets me kinda tight…is when you just drop some dude…while you’re reloading someone throws him a syringe that injects him with some kind of super sauce…putting him back on his feet with the quickness. Not only is this clearly impractical, it routinely makes it unfair…because now the formally down enemy is up with arms and a comrade (with more needles, lol).
Other games have their way of doing this too, but it still looks ridiculous to me. If I lay you down or vice versa…stay down, and respawn back at the camp. I understand how it inspires teamwork but if it’s going to be done do it the right way. Have the medics actually mending the wounded; have him kneeling down besides the downed guy for at least 3-4 seconds. Have him working on the wounded. This will also give the guys watching the medics back protection points (more team work). How hard could that be? It’ll definitely be rewarding…therefore fun, right? As of now…It’s a bit daunting seeing hypodermics flying in from no where… spoiling the prize moments.
This is just my opinion, and for the record I’ve seen the reviving thing done a whole lot worse in other games. I wouldn’t mind if they ditch the class all together and allow each player to carry their own needles (1-2). If you can’t do it right you shouldn’t do it at all. IMO, this class is ruining the true FPS experience…
I like the Parkour idea but unless you are a lite body… the ability mainly gets its shine (and use) thru fast exits and entrances. Having the ability to do simple stuff such as jumping over objects/climbing/sliding should be in every game. I suspect it will soon enough…what will really impress me is seeing some acrobatics/flips in the game….some Lara Croft type ish. Now that's some "Pakour" right there for ur..