New tools/equipment.

Post » Sat Aug 27, 2011 10:18 pm

There's a few new tools i'd like to ssee for fool:
Flagpole: If you are at a random encounter, and you decide you wanna keep the site for future use, you plant a flag and the site will stay until you remove it.
Everyone else in the world can know it's there, too (maybe they have to pass through that box to see that tehre's a flag there?), but you can still use the sitte.

Like when I was fighting the lt as the militry base, i had to trudge bax and forth between there and V-13, right? at least to get control over that first area. But if I was able to set up a "camp" near the base, I coulda trudge just a short distance, then used their own ffront door as my camp. same thing for SAD and a few others- Too far away from anything to make the campagin rrun smoothly. Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

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Siidney
 
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Post » Sat Aug 27, 2011 10:50 am



Not quite sure what you're saying here... some sort of fast travel system? Or, more like a system where you can set up semi-perminant camps to use? Maybe a way to designate a respawn point that remains set up until you move it or tear it down? "When this epoch began to wind down, the remnants of life once more ventured forth to commence the struggle for survival and dominance. This is the story of some of them" -Damnation Alley
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Silvia Gil
 
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Post » Sat Aug 27, 2011 6:33 pm


a system to set up semi-perminant camps that remains set up until you tear it down. Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

Green Haired and PProud!!!!
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George PUluse
 
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Post » Sat Aug 27, 2011 8:11 am

In short, I believe Underground is basically suggesting a tool for people to be able to establish settlements. At first it will be a flagpole, or some sort of marker, then a camp then a hamlet of a few buildings until the maximum level of development or it is destroy somehow. Image
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Damned_Queen
 
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Post » Sat Aug 27, 2011 3:17 pm

perhaps some sort of crafting-temporary settlement. you mine or hunt geckos etc. you can make a camp with a storage and workbecnh where you can process the hides or raw ore to something sellable or to actual items. Of course that requires you need a place to to do that and not in your backpack and using a skill. Perhaps even be able to send of a caravan (npc or pc controlled) to a marketplace, maybe you send it to the nearest towns market and it enter the wasteland auction house? or to your guilds vault in some town. When you harvested what you need you tear down that materialsrefining camp and move on.
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Naomi Lastname
 
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Post » Sat Aug 27, 2011 7:20 pm



But all that requires a lot more resources than just a lone wanderer.

Besides, i think this could possible kill much of the FO feel for a lot of players; a big part of what people expect from a fallout is the feeling of big, open, blown up, wastes. "When this epoch began to wind down, the remnants of life once more ventured forth to commence the struggle for survival and dominance. This is the story of some of them" -Damnation Alley
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Maya Maya
 
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Post » Sat Aug 27, 2011 4:28 pm

well true that would be something for a group of players to do. But then again depending on how and where people can build there is a chnce that some more popular areas could be in wasteland terms very crowded. Would like to know how they will control player buildings.
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Leonie Connor
 
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Post » Sat Aug 27, 2011 10:49 pm

the idea was for temproary sites; NiQ got closest with the mining thi9ng, but heres me:

I am a Myfactioner. we've declared war on Thatfaction becasue they breath.

A Thatfaciton fortress is located in what was Eureaka, CA (it's about half-way between Arroyo and Navvaro). I have beeen order by the Gand Master Of Myfaction, the gloroius and indisoptuable Big Cheese, to destroy the Thatfaction fortress at Eureaka (you know, the one made up of a single two-stroy office/warehouse surrrounded by a combination of fencing and cars? the one without the gate, and filled with chems and money, but no weapons to speak of? ya, THAT one).

As I arrrive, there's a couple of supermutants sitting on the gate- so i snipe one off, then fall back to my campsite (which is only a couple hours away) to recover, recoup, and maybe figgure out which heavy atrillery i wanna take with me- The minugun, laser minigun, tubro plasma laser pistol, or am I looking to strike fear AND enjo myself by packing a flamethrower.

And then I repeat as needed until i've takeen out the guards (all 50 of them, cause the couple guards on the gate where just the tip of the iceberg, tehre were like a million of them on the ground level alone, just inside of buildings where i couldn't see them, well, ok, maybe only 50 of them, but there sure seemed like a lot of them).

Ok, so now that I have control over the gate area, I can yank my flagpole oout of the ground and begin the Campainge Of Social Purifications by killing off everyone here, and once again making the game map safe for us peace-loving Myfactioners (by having massacered the unarmed Thatfactioners). Once I've won this capmgain, I can plant my flag here and use it as a temporary stagiing base for my continued efforts, or just pack it up, haul the loot away, and return to my own fortress at Cloverdale (where my flag flies all the time anyways). Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

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carrie roche
 
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Post » Sat Aug 27, 2011 7:30 am

and Brahmin carts:
it's basically a HUGE sotrage container, like a set of shelves, but it's locked (normal lockpicking will work, but only at a higher than average level- steal will not).
It's pulled along by a single brahimn, nothing really special about that.
it's the amount of strage that's special: 10x a normal shelf.
Telling the brahmin "Stay here until I return" makes them stay where they are, thus leaving the cart behind; killing the brahmin means the cart is left behind until you return with a new brahmin.
the cart can not be used with a car of any sort: you get a choise, a lot of inventory moved (relaly slowly, though much faster that trying to carrry it all yourse;f), or moving the inventory quickly in a car (though not nearly as much).The number of brahmin you have ins not effected bby nor does it effect your followers- You can be followed by a million carts (and brahmin) and still have your followers. (Brahmin will not ffight, however- they just stand still and try to get not killed.) Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

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Caroline flitcroft
 
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Post » Sat Aug 27, 2011 9:37 pm



You could of just said you want mobile spawn/campground spots.
Personally I feel camping effectiveness and locations should be dependent on your outdoorsman skills.
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Mrs. Patton
 
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Post » Sat Aug 27, 2011 5:26 pm

Sopdog what you quoted was not my text but the Undergrounds.
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Solène We
 
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Post » Sat Aug 27, 2011 7:35 pm

:lol: Sorry, I have no idea how I managed that. I just highlighted the text in the post and hit the qoute button. Apologies for the mix up.
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Eoh
 
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Post » Sat Aug 27, 2011 9:01 pm


nice idea, and maybe it shuold be that way to some extent, but for a basic "front line" position, i'm not so sure it should be that way.
Maybe finder choicer campgrounds (like with per-existing buidings, etc). Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

Green Haired and PProud!!!!
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john palmer
 
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Post » Sat Aug 27, 2011 11:39 pm

How about this then...

With a bit of training in outdoorsman skills you can employ a tool to create campsites. Eg: A bedroll, or a tinderbox, etc. With further training in outdoorsman the campsite would be more effective, such as better healing when resting, perhaps the option of doing minor crafting at the site, like curing hides or cooking food.

To then touch on your idea:
With a combination of outdoorsman and any combat related skill you can make use of a different tool, like a trenching spade. This would allow you to build defensive camps, these would work in the same fashion but provide cover and maybe give a small bonus to weapon repairs made inside the camp.

The whole idea could be advanced in regards to specific locations. So if you build a camp next to a wrecked car you'll get a campsite that incorperates the car as one of the walls. Or a crumbling house could be turned into a mini fortress with boarded up windows with slits for firing guns from.

I'll stop it here, as I'm running off topic a bit too much.
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Rowena
 
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Post » Sat Aug 27, 2011 2:47 pm


hmmmmmmmm........ that actually sounds pretty good, actually. still allows tou to use it as a basic camp for rest and as an ammo/weaps dump while your campagoian id active, and if you want to use it as a major base you could. :mrgreen: Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

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Scared humanity
 
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Post » Sat Aug 27, 2011 10:32 am

I'm liking these ideas in this thread.

I know, I know. I keep refering back to the "glory days" of SWG, but I'm refering to it because of it's pro's & con's that gamesas could improve greatly upon. SWG once had Player-Built camps that would allow you to fast travel to and from along with medical and military aid. However, it worked for SWG because it was a Star Wars thing.

gamesas can make something similar, but make it a Fallout thing. They could have a tribal tent for shelter, a flag & pole (like Underground suggested), a somewhat busted up radio relay station that will allow you to send out a signal for help to allow fast travel (rather than praying you find the location or have an unrealistic insta-travel option), maybe a field doctor that can heal those minor wounds or have an organ donation service for those major wounds. Image
"Salvation comes to those who give it to themselves. Freedom goes to those who fight for it. Liberty goes to the conquerors who shatter the hopes and dreams of the enemy." - The HKY09
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Big Homie
 
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Post » Sat Aug 27, 2011 10:55 pm

I want a brahmin mount.

While I am on the subject, Brahmin Ramen would be a good alternative to beef flavor.
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Sophh
 
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Post » Sat Aug 27, 2011 11:28 pm

Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

Green Haired and PProud!!!!
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Sierra Ritsuka
 
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