I haven't played a game so far where the enemy A.I. seemed "smart," or used tactics in an intelligent manner. In most games, it seems that enemies either rely on scripted events, or else they are buffed in certain ways to compensate for not being tactical adversaries. In the case of Civ5, the devs had major problems adapting the A.I. to be able to handle the transition to one-unit-per-tile, and in order to offset this, the player was simply massively nerfed and the A.I. controlled civs were buffed.
I have also noticed that RPG companions seem to have a tendency to run into a group of enemies and quickly die (or in some cases, if they are too effective, the game becomes too easy for the player).
Have any of you played games where you were impressed with the quality of the enemy or NPC A.I.?
Do you think recent A.I. research will eventually have an impact on videogames? This conversation between two chatbots would seem to suggest some interesting future potential for player interaction with NPCs: http://www.youtube.com/watch?v=WnzlbyTZsQY
