i hope you can help me.. at first sry for my bad english, it`s a little bit rosted the last years^^
I would like to start an own Brink dedicated Server but it wount initate the Network completly.
The Server and the game itself are running on an Win 7 x64 machine. Ports 27015, 27016 & 8766 (udp & tcp) are forwarded to the static ip of the machine (192.168.10.50)
The server starts with:
C:\Program Files (x86)\Steam\SteamApps\common\brink dedicated server\brink_ded1.bat
brink.exe +set net_serverDedicated 1 +set si_name "InDoubt BRINK ded." +set net_serverPort 27015 +set net_serverPortMaster 27016
The... "C:\Program Files (x86)\Steam\SteamApps\common\brink dedicated server\base\brinkdedconfig.cfg" file includes:
// *********************************************************// This file is managed by Brink and will be overwritten// Any custom commands or bindings should be put into 'autoexec.cfg'// in the same folder as this file// *********************************************************seta image_filter "GL_LINEAR_MIPMAP_LINEAR"seta image_anisotropy "1"seta image_lodbias "0"seta r_softParticles "0"seta r_swapInterval "1"seta r_gamma "1"seta r_brightness "1"seta r_useHBAO "0"seta r_useAntiAliasing "0"seta r_useMotionBlur "1"seta r_shadows "1"seta r_useHighQualityPostProcess "0"seta r_shadowsHighQuality "0"seta r_trisColor "1.0 1.0 1.0 1.0"seta r_debugLineDepthTest "0"seta r_debugLineWidth "1"seta r_debugArrowStep "120"seta r_useRenderThread "0"seta r_visDistMult "1"seta vt_lodBias "-2"seta r_inhibitEXTGPP "0"seta s_volume_dB "0.0"seta s_volume_VoIPActive_dB "-20.0"seta s_subFraction "0.75"seta s_globalFraction "1.0"seta s_numberOfSpeakers "6"seta s_forceNumberOfSpeakers "0"seta s_enable_voice "1"seta s_enable_mic "1"seta com_machineSpec "0"seta com_allowConsole "1"seta com_videoRam "0"seta com_useFastVidRestart "0"seta r_multiSamples "1"seta r_mode "15"seta r_displayRefresh "0"seta r_fullscreen "1"seta r_customWidth "1280"seta r_customHeight "800"seta r_aspectRatio "1"seta r_customAspectRatioH "16"seta r_customAspectRatioV "10"seta net_serverMaxClientRate "16000"seta net_clientMaxRate "16000"seta net_showMatchMaking "0"seta net_serverVoipQuality "6"seta net_serverVoipEnabled "1"seta net_p2pVoipSendRate "0"seta net_serverAllowHijacking "1"seta win_xpos "3"seta win_ypos "22"seta net_socksEnabled "0"seta net_socksServer ""seta net_socksPort "1080"seta net_socksUsername ""seta net_socksPassword ""seta m_rawInput "0"seta in_XInputSmartConnect "1"seta r_ccfAllowLATCCompression "0"seta si_name "InDoubt BRINK ded."seta g_cheapDecalsMaxDistance "16384"seta g_stopWatchDefenceRespawnTimerAdjust "0"seta g_votePassPercentage "51"seta g_minAutoVotePlayers "0"seta testLightColor "1.0 1.0 1.0"seta si_maxPlayers "16"seta si_maxTeamSize "8"seta si_maxPlayersHuman "16"seta si_privateClients "0"seta si_teamDamage "0"seta si_inhibitSpectators "0"seta si_needPass "0"seta si_rules "sdGameRulesObjective"seta si_timelimit "20"seta si_teamForceBalance "1"seta si_minPlayers "1"seta si_allowLateJoin "1"seta si_noProficiency "0"seta si_disableGlobalChat "0"seta si_serverURL "http://brink.indoubt.at"seta si_scoreLimit "30"seta g_emptyServerRestartMap "30"seta g_taskContextMaxAngle "30"seta g_taskContextMinAngle "7"seta g_taskContextMinRange "64"seta g_taskContextMaxRange "512"seta pm_bobFixation "1"seta g_maxPlayerWarnings "0"seta g_allowComplaint_charge "0"seta g_allowComplaint_explosives "1"seta g_complaintLimit "6"seta g_complaintGUIDLimit "4"seta g_execMapConfigs "0"seta g_teamSwitchDelay "20"seta g_warmupDamage "1"seta g_muteSpecs "0"seta g_gameReviewPause "0.75"seta g_xpSave "1"seta g_maxSpectateTime "0"seta g_autoReadyPercent "80"seta g_autoReadyWait "0.167"seta g_bodyTypeLightColor "0.4883 0.6484 0.2773 1"seta g_bodyTypeMediumColor "0.0000 0.2773 0.9961 1"seta g_bodyTypeHeavyColor "0.8594 0.1367 0.0000 1"seta g_abilitiesGlobal ""seta g_abilitiesSoldier ""seta g_abilitiesEngineer ""seta g_abilitiesMedic ""seta g_abilitiesOperative ""seta gui_forcePlatformGUI "0"seta g_antiLag "1"seta g_antiLagHistory "500"seta g_antiLagDebug "0"seta g_antiLagDebugOffset "500"seta g_noBotSpectate "0"seta g_damageIndicatorSize "550"seta net_matchMakingSearchTimeout "60"seta net_serverListMaxResults "1000"
(i just changed the server name & url))
The console output is:
------ Initializing File System ------Loaded pak000.sdpk2Loaded zzzdlc000.sdpk2Current search path:C:\Users\vespa\AppData\Local\Splash Damage\Brink/baseC:\Program Files (x86)\Steam\SteamApps\common\brink dedicated server/basezzzdlc000.sdpk2pak000.sdpk2file system initialized.--------------------------------------Loaded 2327 manifest elements in 4 ms - 158KbDiscarded 0 manifest elementsMax filename length: 0 charactersBrink 1.0.23653.48097 win-x86 Jul 29 2011 11:23:02execing 'brinkdedconfig.cfg'r_multiSamples is read only.couldn't exec 'autoexec.cfg'Vendor: 10DE Device: 12012622 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT4 logical cores4 physical coresHT disabled in hardware8192 MB System Memory0 MB Video MemoryInitializing performance queriesWinsock InitializedFound interface: {550C3CD4-C1A7-41E9-BB0D-9EAA8927411B} Realtek PCI GBE Family Controller - 192.168.10.50/255.255.255.0Sys_InitNetworking: adding loopback interface--- Loading sequence: init ---sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length------- Initializing render context ------------- Initializing Sound System Stage 1 ----------- Sound System Stage 1 Initialized -----Brink using MMX & SSE & SSE2 & SSE3 for SIMD processingenabled Flush-To-Zero modeenabled Denormals-Are-Zero mode----- Initializing Decls -----Build is packaged - decl_useBinaryCache is read-onlyLoaded generated/decl2/dlc1/system_dep.declb 112 entries in 0 msLoaded generated/decl2/base/system_dep.declb 2036 entries in 8 msdlc1/table: binary database of 32 entries (7.30Kb) loaded in 0 msbase/table: binary database of 66 entries (13.43Kb) loaded in 0 msdlc1/material: binary database of 781 entries (198.05Kb) loaded in 5 msbase/material: binary database of 3526 entries (780.78Kb) loaded in 22 msdlc1/skin: binary database of 2 entries (2.18Kb) loaded in 0 msbase/skin: binary database of 193 entries (15.94Kb) loaded in 1 msbase/soundclass: binary database of 42 entries (5.34Kb) loaded in 0 msdlc1/sound: binary database of 119 entries (43.93Kb) loaded in 1 msbase/sound: binary database of 1962 entries (453.13Kb) loaded in 11 msdlc1/soundfx: binary database of 3 entries (2.19Kb) loaded in 0 msbase/soundfx: binary database of 22 entries (8.26Kb) loaded in 0 msbase/soundmixer: binary database of 49 entries (9.37Kb) loaded in 0 msdlc1/reverb: binary database of 6 entries (3.20Kb) loaded in 0 msbase/reverb: binary database of 33 entries (6.30Kb) loaded in 0 msbase/movie: binary database of 16 entries (3.24Kb) loaded in 0 msdlc1/particleSystem: binary database of 37 entries (44.32Kb) loaded in 1 msbase/particleSystem: binary database of 287 entries (373.80Kb) loaded in 4 msbase/articulatedFigure: binary database of 1 entries (3.18Kb) loaded in 0 msdlc1/atmosphere: binary database of 6 entries (25.20Kb) loaded in 0 msbase/atmosphere: binary database of 30 entries (33.30Kb) loaded in 0 msdlc1/ambientCubeMap: binary database of 15 entries (31.37Kb) loaded in 0 msbase/ambientCubeMap: binary database of 41 entries (49.50Kb) loaded in 0 msbase/decal: binary database of 9 entries (3.21Kb) loaded in 0 msdlc1/surfaceType: binary database of 3 entries (2.19Kb) loaded in 0 msbase/surfaceType: binary database of 16 entries (2.24Kb) loaded in 0 msdlc1/renderProgram: binary database of 4 entries (31.52Kb) loaded in 0 msbase/renderProgram: binary database of 192 entries (367.97Kb) loaded in 2 msbase/renderBinding: binary database of 272 entries (19.74Kb) loaded in 2 msdlc1/locString: binary database of 188 entries (17.91Kb) loaded in 1 msbase/locString: binary database of 4199 entries (349.58Kb) loaded in 19 msdlc1/model: binary database of 45 entries (45.23Kb) loaded in 0 msbase/model: binary database of 248 entries (736.29Kb) loaded in 6 msdlc1/postProcess: binary database of 10 entries (5.21Kb) loaded in 0 msbase/postProcess: binary database of 61 entries (18.41Kb) loaded in 0 msbase/animManager: binary database of 2 entries (5.18Kb) loaded in 0 msdecl folders scanned and loaded in 5 ms------------------------------------- Initializing renderSystem --------Precaching renderBinding...Precached renderBinding in 1 msrenderSystem initialized.--------------------------------------81 strings read from localization/english/strings/maps/aquarium.lang143 strings read from localization/english/strings/maps/ccity.lang98 strings read from localization/english/strings/maps/challenges.lang74 strings read from localization/english/strings/maps/common.lang122 strings read from localization/english/strings/maps/founders.lang119 strings read from localization/english/strings/maps/lab.lang76 strings read from localization/english/strings/maps/reactor.lang36 strings read from localization/english/strings/maps/recycling.lang101 strings read from localization/english/strings/maps/refuel.lang122 strings read from localization/english/strings/maps/resort.lang87 strings read from localization/english/strings/maps/sectow.lang104 strings read from localization/english/strings/maps/shipyard.lang53 strings read from localization/english/strings/maps/terminal.lang194 strings read from localization/english/strings/abilities.lang38 strings read from localization/english/strings/admin.lang184 strings read from localization/english/strings/attachments.lang316 strings read from localization/english/strings/campaign.lang206 strings read from localization/english/strings/ccf.lang569 strings read from localization/english/strings/code.lang31 strings read from localization/english/strings/dlc1.lang578 strings read from localization/english/strings/game.lang120 strings read from localization/english/strings/guis.lang156 strings read from localization/english/strings/loadtips.lang741 strings read from localization/english/strings/menus.lang193 strings read from localization/english/strings/tasks.lang122 strings read from localization/english/strings/tiparchive.lang59 strings read from localization/english/strings/weapons.langCouldn't open journal files----- Initializing Sound System Stage 2 ------Precaching soundfx...Precached soundfx in 0 msPrecaching reverb...Precached reverb in 0 msPrecaching soundclass...Precached soundclass in 0 msPrecaching soundmixer...Precached soundmixer in 1 ms----- Sound System Stage 2 Initialized ----execing 'localization/english/defaultbinds.cfg'------- Input Initialization -------Initializing DirectInput8...mouse: Couldn't set DI coop level------------------------------------game using MMX & SSE & SSE2 & SSE3 for SIMD processingenabled Flush-To-Zero modeenabled Denormals-Are-Zero modebase/ammoDef: binary database of 36 entries (5.32Kb) loaded in 0 msbase/invItemDef: binary database of 72 entries (101.24Kb) loaded in 0 msbase/itemPackageDef: binary database of 70 entries (9.99Kb) loaded in 0 msbase/stringMap: binary database of 280 entries (320.30Kb) loaded in 4 msbase/damageDef: binary database of 78 entries (16.06Kb) loaded in 0 msbase/damageFilter: binary database of 64 entries (29.43Kb) loaded in 0 msdlc1/campaignDef: binary database of 2 entries (2.18Kb) loaded in 0 msbase/campaignDef: binary database of 4 entries (3.19Kb) loaded in 0 msbase/quickChatDef: binary database of 198 entries (41.50Kb) loaded in 1 msdlc1/mapInfoDef: binary database of 2 entries (2.20Kb) loaded in 0 msbase/mapInfoDef: binary database of 29 entries (13.52Kb) loaded in 0 msbase/toolTip: binary database of 377 entries (50.30Kb) loaded in 2 msbase/targetInfo: binary database of 7 entries (2.20Kb) loaded in 0 msbase/proficiencyItem: binary database of 192 entries (23.93Kb) loaded in 1 msbase/rankDef: binary database of 25 entries (4.47Kb) loaded in 0 msbase/gui: binary database of 21 entries (75.44Kb) loaded in 0 msbase/teamInfo: binary database of 2 entries (3.18Kb) loaded in 0 msbase/task: binary database of 68 entries (20.96Kb) loaded in 0 msbase/requirement: binary database of 48 entries (6.36Kb) loaded in 0 msbase/guiTheme: binary database of 1 entries (2.18Kb) loaded in 0 msbase/animStateMachine: binary database of 8 entries (2.30Kb) loaded in 0 msdlc1/camera: binary database of 10 entries (2.29Kb) loaded in 0 msbase/camera: binary database of 59 entries (7.98Kb) loaded in 0 msdlc1/entityDef: binary database of 56 entries (118.45Kb) loaded in 1 msbase/entityDef: binary database of 509 entries (589.13Kb) loaded in 6 msbase/selectableItem: binary database of 93 entries (12.52Kb) loaded in 0 msbase/bodyType: binary database of 3 entries (5.21Kb) loaded in 0 msbase/playerClass: binary database of 4 entries (3.19Kb) loaded in 0 msbase/botBehavior: binary database of 7 entries (5.24Kb) loaded in 0 msdlc1/effectTimeline: binary database of 37 entries (7.32Kb) loaded in 0 msbase/effectTimeline: binary database of 321 entries (70.93Kb) loaded in 2 msbase/botObjective: binary database of 80 entries (25.11Kb) loaded in 1 msbase/botPersonality: binary database of 5 entries (3.23Kb) loaded in 0 msbase/botDifficulty: binary database of 1 entries (3.18Kb) loaded in 0 msbase/unlock: binary database of 167 entries (21.13Kb) loaded in 1 msgame decl folders scanned and loaded in 5 msInitializing event system...668 event definitionsInitializing class hierarchy...132 classes, 73480 bytes for event callbacks--- Completed loading sequence in 0.45s ---FinishResourceLoads in 24 ms--- Loading sequence: gameinit ---loading sound index 'generated/preload/sound/pc/english/gameinit.soundpreload' with 4526 entriesLoaded sound index in 5 msAllocating 251696 bytes for spawning entities.Server size: 468Client size: 7248Session size: 66904--------- Initializing Game ----------gamename: baseBrink-1gamedate: Jul 29 2011LOADING GAME: INIT GAME RULESInitializing global UI namespaces...10 namespaces...46 propertiesLOADING GAME: TOUCHING MEDIAPrecaching teamInfo...Parsed source gui 'democharge' in 2 msPrecached teamInfo in 33 msPrecaching playerClass...Precached playerClass in 0 msPrecaching bodyType...Parsed source gui 'weapons/scope_01' in 2 msPrecached bodyType in 362 msPrecaching quickChatDef...Precached quickChatDef in 30 msPrecaching selectableItem...Precached selectableItem in 656 msPrecaching rankDef...Precached rankDef in 4 msPrecaching unlock...Precached unlock in 22 msPrecaching proficiencyItem...Precached proficiencyItem in 3 msPrecaching botObjective...Precached botObjective in 8 msPrecaching botPersonality...Precached botPersonality in 1 msPrecaching botDifficulty...Precached botDifficulty in 0 msPrecaching invItemDef...Precached invItemDef in 1 msPrecaching campaignDef...Precached campaignDef in 0 msPrecaching ammoDef...Precached ammoDef in 0 msPrecaching toolTip...Precached toolTip in 22 msPrecaching movie...Precached movie in 8 msPrecaching locString...Precached locString in 126 msPrecaching requirement...Precached requirement in 1 msPrecaching mapInfoDef...Precached mapInfoDef in 19 msPrecaching campaignDef...Precached campaignDef in 0 msLOADING GAME: INIT TEAMSLOADING GAME: TOUCHING COMPOSITESLOADING GAME: LOAD CLIENT INFOParsed source gui 'guis/demos/hud' in 1 msParsed source gui 'hud' in 31 msParsed source gui 'limbo' in 71 msParsed source gui 'chat' in 3 msParsed source gui 'takeviewnote' in 2 msParsed source gui 'scoreboard' in 6 msParsed source gui 'endgamereview' in 63 msParsed source gui 'taskmenu' in 6 msParsed source gui 'infobox' in 1 msParsed source gui 'chatlayer' in 1 msParsed source gui 'commandpostmenu' in 7 msParsed source gui 'fademenu' in 2 msParsed source gui 'cutscene' in 1 msWARNING: Factory::CreateType: Unknown type windowWARNING: Invalid Window Type 'window'WARNING: could not find 'desktop' in 'guis/demos/hud'Parsed gui 'guis/demos/hud' in 0 msInitializing global player 0 UI namespaces...12 namespaces...135 propertiesLoadNetVars: Server loaded default table with 2241 entriesLOADING RESOURCES...--- Completed loading sequence in 3.44s ---FinishResourceLoads in 00:01=== Restore Profile 'Player' ===INITIALIZING GAME: GAMEPLAY SYSTEMSServer config changed to: CustomINITIALIZING GAME: INIT TEAMSgame initialized.--------------------------------------------------- Initialized in 00:04 -------------PURGING UNUSED STARTUP RESOURCES..--- Common Initialization Complete ---I can`t connect to the 27015 & 27016 Port:
C:\Windows\System32>telnet localhost 27015Verbindungsaufbau zu localhost...Es konnte keine Verbindung mit dem Host hergestellt werden, auf Port 27015: VerbindungsfehlerC:\Windows\System32>telnet localhost 27016Verbindungsaufbau zu localhost...Es konnte keine Verbindung mit dem Host hergestellt werden, auf Port 27016: Verbindungsfehler
The Screenshot of the console shows you that the server wount initiate the network.. but why?
I haven`t activate any firewall during the test.
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