My first person shooter has two interesting innovations that have been coded with more to come.
The first is skyspawn and the second is heartrate, which are meant to lower the frequency of spawnkilling and camping respectively.
Skyspawn provides the player with a minimap on which to spawn and heartrate grants advantages to both high and low heartrate.
High Heartrate Advantages:
Move Faster
Jump Higher
Less Recoil
Low Heartrate Advantages:
Less idle sway
Better lighting
Louder footsteps
here is a video of what I've done so far (in Unity3d):
http://www.youtube.com/watch?v=dq479sx3gFw
Also, I'm an active member of Gamasutra: if your into reading game design articles/opinions, here are the two I've written so far:
Heartrate/Skyspawn:
http://www.gamasutra.com/blogs/MatthewDowney/20110917/8402/First_Person_Shooter_Design_Skyspawn_and_Heartrate.php
3-Dimensional Health:
http://www.gamasutra.com/blogs/MatthewDowney/20110731/8092/Opinion_The_Second_Derivative_of_Health.php
My goal is to show audiences there is still room for innovation in the FPS genre.
Currently, I'm hoping to create a playable version of my FPS by E3 2013. I know my project is very ambitious, but I'm hopeful and dedicated to finishing what I've started.
