» Tue Oct 04, 2011 2:34 pm
I'm going to go ahead and say the interviewer is pretty ignorant of video games in general. His questions are pretty.... stupid. It's all evident in the first few questions / answers and I'll provide a breakdown. It should give people a general idea of how the interview goes. Seriously if you are going to interview someone at id, please use somebody who knows about games and game technology.
gamasutra: What do you personally feel is the unique element of Rage that's going to get people really playing it?
Todd Hollenshead: Well, the game has a number of things, but I think it starts off with -- as most games do -- with "What does it look like?" And when you look at Rage, regardless of what platform you're playing on, it is a game that doesn't look like any other game. It's the only game that has uniquely textured environment, it's the only game that's using id Tech 5, and visuals go a long way towards like, "Okay, this is something."
But we go beyond that with combining, I think, the classic elements of the shooter genre that we invented, with other elements as well, and when it's put all together -- as you play the game, the whole game is sort of brighter than the sum of its parts. And it's that element of putting these things together, as opposed to, "Well, we have this, and we have this, and we have this," and go down a check box list of features, or "We have this, and another game doesn't," or "we have that, and another game doesn't."
Ninjas Fear me: I think what Todd is saying in answer to the interviewer's question is that what Todd personally believes is the one unique thing that sets RAGE apart is the visuals. No other game looks like RAGE, and being able to have your game stand out like that is a big part of what draws people's attention. Here is the follow up comment / question from the interviewer. Immediately, the interviewer responds stupidly:
gamasutra: I don't actually feel like it looks unlike every other game. It does kind of look like Borderlands or Fallout to me. I mean, I'm sure, when you really get into the tech, it looks different. But it does have a similar kind of look and feel.
Ninjas Fear me: Wrong wrong wrong! I've said myself on here that RAGE falls somewhere in between Fallout and Borderlands in terms of features / structure / theme. But it looks NOTHING like borderlands visually, nothing like fallout. The interviewer clearly doesn't know what he's talking about by making a comment like that. Let me break this down. If I were asked to describe what the visual presentation of Borderlands was like I'd say that the game has a cell shaded feel to it, somewhat cartoonish. I'd say the geometry complexity is rather low, and that environments are rather small and that they contain many repetitive elements. I'd also point out that Borderlands is a 30fps game. I'd also point out that everything in borderlands is clearly tiled with the art folks clearly placing little decorative textures here and there to mix thing up so that building A does not look too similar to building B.
For Fallout 3 / New Vegas, I’d say the visuals are very muddy in that texture resolutions are not only low, but that there is a general lack of use of color. There’s a very limited draw distance. 30fps. I would also say it’s the opposite of RAGE in that it’s very slow moving, very slow paced. Cities are gray. Towns are brown. Geometry is decent, certainly higher than Borderlands.
Now if I had to describe RAGE in the same way, of course it's 60fps. Twice the frame rate. It's also nothing like cell shaded and doesn't have the look / feel to it at all. The art style is gritty and has a painted look and feel, rather than a cartoon look. In fact, RAGE looks as if a group of artists went around painting over every surface from various angles to make every inch of the world look unique. When I think of Borderlands, I know that each area looks unique to the others, but within each area, everything looks tiled except for key locations. I can tell that in RAGE there's MUCH more geometry going on and areas you play in are much larger. This is obvious as even the characters in RAGE look FAR more details than anything in borderlands. Everything is much rounder in RAGE, and everything looks unique. In RAGE it's clear that as you enter another room or round another corner, there's something new that somebody hand painted. The game clearly does not skimp on the geometry as it contains many round objects and smooth surfaces and characters look much more detailed than in Fallout or Borderlands. So it looks NOTHING like borderlands or fallout at all.
But somehow the interviewer responds with: I don't actually feel like it looks unlike every other game.
When I read a response like that my immediate reaction is: Stupid, ignorant, interviewer is wasting my time.
The rest of the interview is very meh and reads like a totally wasted opportunity to ask id about the process by which RAGE was created, what was involved in making each scene unique. What's the one area where they believe the most time was spent in terms of hand painting? Is it accurate to say that the amount of and type of baked in lighting in the game just isn't possible to do in real time on consoles and mainstream PCs?
I would have asked stuff like:
Regarding the creative intent of RAGE and the unique technology of id Tech 5, I've had the thought before that perhaps what the Japanese gaming industry really needs is id Tech 5. Japan has lots of uniquely talented artists, but seems to have fallen behind the west where engine technology is concerned. Would not the unique characteristics of the id Tech 5 engine be perfect for the Japanese gaming industry? It would seem to free them up creatively, while solving the vast majority of their technical requirements. What do you think about that? Has the industry lost a big opportunity in that id Tech 5 won't be used outside of ZeniMax / Bethesda?
Instead what do we get? Stupid comments that suggest that RAGE looks like Borderlands or Fallout. And while all three games deal with a post apocoliptic scenario, all of them are different in various ways. And while all three games deal with a post-apocalyptic scenario, all of them are different in various ways.
In borderlands, you’re on a prison planet. You’re not even on earth. You fight humans, midets and aliens. You’re a treasure hunter, and in the end you discover the treasure you were after was something to do with aliens. You’re in the future where your body and mind can be download / cloned and teleported. You can even teleport / materialize cars out of thin air.
In fallout, you are born in the future earth, where humanity has nuked itsself into a post-apocalyptic scenario where meta-humans and ghouls now exist due to radioactive exposure over extended periods of time. You fight ghouls, Orcs and mutated insects and humans with futuristic technology well past anything in RAGE but not nearly close to the somewhat star trek like technology in borderlands. It’s obvious that in Fallout, the world is at a much greater technological era than we are in now today when it gets destroyed, whereas in RAGE the technology is pretty close to modern day tech.
In RAGE, you are not born in the future, you are born in the past, get put to sleep and wake up in the future out of place. It’s not like Fallout where you’re born and raised in the future. Technology has devolved in RAGE, not moved forward. Thus, rage is a true post-apocalyptic game where technology has reverted and has yet to really move forward yet. In fact, you are the most advanced technological thing in the world because of your nano technology. So the player is the only real exception. Everyone else is your everyday normal or been mutated due to other causes and not due to radiation. The world in RAGE is destroyed due to natural circumstances and not due to nuclear war.
So what similarities do these games share in terms of story? ALMOST NOTHING! Sure they are all post-apocalyptic, but that’s pretty much it. Are there some similarities? Sure. But the key thing is that RAGE is definitely unique, it’s not a copy of some other game. Not sure why the gamasutra interviewer fails to understand this.