[Fixed] 2-10 second stuttering

Post » Sat Oct 08, 2011 7:14 pm

This is how I fixed my stuttering issue. Game is far from playable to me since it doesn't want to take advantage of my graphics card, but it is stable at 5-10 fps with the stuttering gone.

The stuttering issue is caused by the game missing rights to create it's cache folders. No cache means it has to freeze up while it collects new data.

Running the game with administrator rights should fix it, however, it did not for me. I had to manually create these folders:

:\Users\\AppData\Local\id Software\rage

Obviously replace D with your system drive letter, and UserName with your username. If the id folder or rage folder is missing, create them youself. All letters must be lower case.

Also: Adding "+image_usecompression 0" without the quotes, to your shortcut/executable will gain you some performace increase. It will take up more memory, but cause less fps lag.

Edit: With the new Rage drivers and an edited config file, I can now play the game properly. 25-30 fps.

The below code should be put in a RageConfig.cfg file in your \base directory.

//Low-end Config By FusedCoreseta com_videoRam "1024" //sets the Video Card memory Set this to the amount you have in MBseta com_maxfps "60" //limits the frames to 60 can be changed to what you desireseta image_anisotropy "2" //Using the highest setting here but you can set as 2, 4 or 8seta image_usecompression 0 seta image_filter "GL_LINEAR_MIPMAP_LINEAR"seta image_blend "GL_LINEAR_MIPMAP_LINEAR"seta image_preload "1" //Use preload images when ever possibleseta image_lodbias "-1" //LoD settingsseta image_ignoreHighQuality "1" //Sets up for using HQ gfxseta image_ignoreLowQuality "0" //ignores the low texturesseta image_useCache "1" //Enabled Cache to allow the textures to load properly without poppingseta image_cacheMegs "2048" //Cache size in Megabytesseta image_cacheMinK "10" //Cache minimum size in kilobytesseta r_aspectRatio "2"  // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 customseta r_fullscreen "0"//seta r_customAspectRatioV "10"//seta r_customAspectRatioH "16"seta r_swapInterval 1 //VSYNC 1 enabled, 0 diabledseta r_useHighQualityPostProcess "0" //Force High Quality post proccessingseta r_shadowsHighQuality "0" //Fore High Quality shadows seta r_displayRefresh "0" //keep it so the engine doesn't double render a frameseta r_renderer "best" //highest rendering optionsseta r_multiSamples "8" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-samplingseta r_useHBAO "0" //Ambient occlusionseta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering  useful for newer cards to increase performance.seta r_visDistMult "1"seta r_useMotionBlur "0" //use blurseta r_skipBump "0" seta r_skipSpecular "0"seta r_skipNewAmbient "0"seta r_shadows "0"seta r_cgFragmentProfile "best"seta r_cgVertexProfile "best"seta vt_lodBias "-1" //LoD settings//below is cache settings And advanced GFX settingsseta vt_pageimagesizeuniquediffuseonly2 "2048"seta vt_pageimagesizeuniquediffuseonly "2048"seta vt_pageimagesizeunique "2048"seta vt_pageimagesizevmtr "2048"seta vt_maxPPF 8 //Set this to 64 for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU'sseta vt_useCudaTranscode "1"seta vt_preload "1"//Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks.//seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR"//seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE"//seta vt_blend "GL_LINEAR_MIPMAP_LINEAR"//End of Advanced Filtering.seta vt_useCache "1"seta vt_cacheMegs "1024"seta vt_cacheMinK "10"seta vt_ignoreHighQuality "1"seta vt_ignoreLowQuality "0"//seta vt_maxaniso 0 //Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures

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benjamin corsini
 
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