First of all I have to say I'm playing on PC with a NVIDIA card and a custom high quality cfg from the steam community. I didn't have any problems with the graphics or anything. Only the annoyingly compressed textures that look a bit iffy when up close. Despite that, the game is gorgeous. Amazing character and art design in general, these guys really outdid themselves. I would have liked a dynamic light system but even with baked lightmaps, sometimes it is awe inspiring. It took me exactly 14:47 hours and I did almost everything excluding a few races in the subway town and the card minigame.
The setting, altho' not original, made me want to learn more about the world. It drew me in, I was thinking about it when not playing. I felt that sometimes it borrowed more than it should from HL2 but not to the point of it being distracting. I liked the characters. Sometimes I was actively looking for more people to meet, just to see their design and hear what they had to say. I was a bit disappointed that they decided not to take it a step further and enrich it with conversations - even basic ones like in STALKER - but it clearly wasn't the focus. The NPCs are just mission briefings and it's alright. The "themed" enemies (cannibals, "Brits", "Russians", animalistic barbarians, high tech oppressors, mindless mutants etc) made it feel like an amusemant park at times which means it abandoned verisimilitude but, again, I quickly forgot about this and enjoyed the hectic gunfights.
The fights. If you asked me how I felt about them during the first few hours, I'd say "rubbish". And it really shocked me 'cause its id we 're talking about. They were really easy, and I was playing on Hard. It was a cakewalk to grenade 'em, flank 'em and clear the room with a few shotgun shells or fatman rounds. The game started to show a bit of a challenge during the prison escape but that too quickly evaporated when I bought some emp shells and proceeded to absolutely annihilate the authority grunts. Come to think of it, the only really challenging level for me was the one where you fight the "jackal" guys. What an amazing level, the ship view had me looking in disbelief - again amazing work by the artists. But the guns where satisfying, classic id fare, and I enjoyed crafting and searching for new ammo.
What I didn't like was the car. I mean, the idea is great but the implementation left much to be desired. The handling was bad and the races too easy. Often times I was fighting the controls and not the opponents or the clock. Don't get me wrong, as I said I like the idea of driving a car and fighting like Mad Max in post apocalyptia but the concept needed some better design. I mean it is there - races, fights, driving from place to place - but not "quite" there if you get what I'm saying.
I don't want to drag on so to the point. If this gets replies I'll elaborate and share more thoughts.
The most disappointing thing for me was the length of the campaign. Just when thing where getting interesting, it ended. So many questions unanswered. I wasn't overly impressed with the direction it went - I would have preferred it if the authority where in reality the good guys trying to save the world from the mutation inflicted by the asteroid'd exotic metal - but even with how it is, it ends with a whimper, a sigh. Not even a big fight just to go out with a bang. I hope it's not to accommodate DLCs
All in all it felt too "tech demoy". The tech is impressive, some vistas have a painting, artistic quality. I'm sure John will iron it out for DOOM 4. But I somehow don't think it was worth the 7 years in development or the full price for admission. I had a blast but I think it could have been much-much more.
Huuuge wall of text. TL;DR : Good but not great, waiting for RAGE 2.
