I can honestly see the next DOOM to really blow my mind usin

Post » Mon Oct 17, 2011 3:32 am

We all know the engine will likely be just as useful for great indoor areas... but the areas outside are going to bring DOOM to a entirely mind-blowing experience.

Go back to DOOM 1... look at some of the outdoor maps.. especially in Episode 3... the terrain of hell, the bluffs and red skies... the rivers of blood and fire, the sick and twisted flesh and intestines, dark roughness and rocky grounds of Mt. Erebeus. The vast landscape of mountainous region and nightmarish vistas and cliffsides/flats that they really tried to emphasize as best as they could using the technology at the time.

I think the outdoor enviroments for places like phobos, deimos, hell, earth... thats going to really play a giant part in it. Combine that with the AI, modelling, and alot of lightning options, and on-screen model count... I do beleive may have a DOOM that really drops our jaws today like the DOOM's of 2 decades ago. Not that DOOM 3 wasn't jaw droppingly gorgeous... but i think DOOM 4 will stay more true to the style and gameplay of the originals than the action horror halls of DOOM 3.

id tech 5 and RAGE really do show the potential for these sorts of things going forward.
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Wayne W
 
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Post » Sun Oct 16, 2011 8:08 pm

I'm guessing it's back on earth!
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Heather beauchamp
 
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Post » Mon Oct 17, 2011 2:27 am

There's a group at id pushing for the next Quake to revise the original monsters. Personally I'm sick of grey skinned muscle builder bodies with twenty eyes and Rage shows they can do better.
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Neliel Kudoh
 
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Post » Sun Oct 16, 2011 5:14 pm

Yeah its gonna be fantastic cant wait for it...i just hope it comes out on this console generation.
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~Amy~
 
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Post » Sun Oct 16, 2011 3:57 pm

Carmack already said IDTech5 development will not stop when rage ships.


Doom4 get's: New GPU engine , Super-Script (c++ derivative custom lang), geometry virtualisation maybe , and obviously other all-range improvements he did not mention , it's definitely not the same engine , a lot improvements in the graphics department , 3x times as much visual fidelity than RAGE , up-quality stuff on the PC ,

Also it's a PC centric game i hope , plus it'll get dedicated servers and multiplayer component done "correctly" ID has a separate multiplayer team at offices now and will be growing and skilling it up - finally after quake 3 MP will have it's full strength (doom3 MP wasn't a focus)
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JAY
 
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Post » Sun Oct 16, 2011 4:25 pm

I think Id Tech 5 is a good, innovation game engine
The only two things made people "rage" are "ATI users star-up issue " and "texture resolution"

I can accept the indoor low resolution texture, because DOOM3 is something like, but I think most people can't accept it,
ID tech5 is a good technology, but it still needs some improvement, I think ID is on the way, so don't worry about DOOM4, maybe.
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Claudia Cook
 
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