Anyways to share my validity with others - people wanting a final boss does show this game's a way more ADVENTURE than it is RPG and that's a fact - and i like adventures - that's the whole point im here.
But just do it right - this is really a bit weird - an adventure game without the final boss - what's the point of the adventure ? ... it's really does make the game feel like it was thrown up with different genres with all those RPG-style "accept or decline" "quests" ... there's nothing RPG about it , just the naming , it could be called a "task" , a little bit of that and this and that, some stuff must be made right some other stuff doesn't need to be strictly taken - because it doesn't fit. I hope rage 2 gets more it's own way than sticking to strict other genre naming rules and mehanics and indications ... it should feel more original.
It's like putting a car engine together but you don't take parts and stick them together - you customize the mehanics , but you don't suppose to take out the piston off the cylinder.
And also ... i hate invisible walls
Modding tooooooools :cookie: (the first ever thing i did with Crysis Sandbox 2 Editor is to open up SP maps and delete all invisible walls, they call them "solids" there)
This game just needs a few more tweaks and i think it ... it's great. The game's quality is in the hands of the last few months of the development.
(haven't played the whole game at all - waiting for perfect conditions - i have patience
