Much to my surprise I believe the developers (id software) had thought about this and had decided to avoid this conclusion completley and make the game a full fledged, post-appocalyptic shooter. Ok i thought, lets see if this can work.
It didn't.
As I continued to play Rage my intrest level began to decline, the enemies were completely generic, acting exactly the same everytime they attacked me. The quests were sub-par and felt identical each time, and frankly I didn't care at all about the characters To me the only real appeal to Rage is the racing segments and the guns, both of which started to bore me after a few hours of play time.
If id software had taken the RPG elements from Fallout 3 and used them in Rage, I think this game could have been outstanding. A clone of Fallout sure, but it would have been outstanding nonetheless.
Well much better than the final copy of Rage..
Anyone else have similar thoughts?
