Better graphics on the pc version?

Post » Tue Nov 29, 2011 4:12 am

The game looks good already. What i mean is..


Better reflections. In the gameplay video the ground is wet but it doesnt realy reflect the environment well. Since reflective surfaces are going to be so common then such an upgrade would make the game look amazing.

Maybe dx11 tesselation? Apparently all they need to do is whine to ati/nvidia and get it put in the game with the only cost being a logo in the startup sequence. In a large game id expect some lower polly models to be around to save disk space. Maybe one or two hieghtmaps could be used to make some models (faces of the aliens for instance) have unbelievable detail.


Perhaps the pc/ps3 version could have some better textures too seeing as how they have more room in them than the xbox.
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Chloe Botham
 
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Post » Mon Nov 28, 2011 11:02 pm

DX11? It's an ID Tech game which means it's API is OpenGL.

But it doesn't matter. Tessellation can be done with DX9, 10, 11, OpenGL and any ATI video card - including the gpu in the Xbox 360.
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Mandi Norton
 
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Post » Tue Nov 29, 2011 8:06 am

I heard in one of the interviews that they found a way to make good reflections work on the consoles, so I guess it only looks bad because what we've seen is still a relatively early build.
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Kay O'Hara
 
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