The game is meant to feel classic and aims to have an art style similar to what you see in the Doom2RPG cover art. Not like the graphics in the game, but the cover art. Anyway, that's just our goal and I hope we get close :biggrin:
So here are some 3d models I've made so far, hope ya like them:
http://media.moddb.com/images/games/1/16/15430/arachnotron.jpg
Description:
This guy's the Arachnotron, the brain-alien looking monster on a set of robotic spider-like legs that give it its name. I modelled this one as a mix of 2 different incarnations, using the head and body from the http://www.cslab.ntua.gr/~phib/images/doom/anim/bspi1.gif, and the legs of the http://lparchive.org/Doom-64/Images/13-arach.gif.
There's been tiny changes done, but that's pretty much what it'll look like. I'll probably remove the "mouth guard" and place in actuall teeth, lol.
http://img402.imageshack.us/img402/4237/cacodemon2.jpg
Description:
The http://www.cslab.ntua.gr/~phib/images/doom/anim/head1.gif... yep that's the classic Caco. I tried to get as close to the original as I could... unfortunately his tentacls "skirt" beard is hard to make... so I gave him little tentacles. They look rather nice on him, though, I think.
Those are the ones I've made so far, and I'm working on the Pain Elemental, Revenant, and who knows which next. Will also be making some Doom2RPG monsters, like the one with the giant sawblade, and my own original monsters.
You guys think these models are okay?
