Would developing NPC families in an MMO be unethical?

Post » Wed Nov 30, 2011 3:05 am

whatever
Last edited by James Van Houte on Wed May 06, 2009 11:09 pm, edited 1 time in total. - Only cowards hide behind monikers.
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Mel E
 
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Post » Wed Nov 30, 2011 2:03 pm

No one else is gonna take a crack at this? Okay, I will. I think thats a great idea. Of course people are going to have relationships and more likely than not travel together. Thats only natural. I hadnt thought about having a family like that in a game before, but I can see how that could be interesting. I really didnt like how useless getting married was in FO2. It was a purely negative experience. Apart from getting laid I suppose. If your partner could be more like any other companion I think that would be cool, I might enjoy that in the game.

Then theres the issue of the children. I think that could also be cool, but yeah, I can see how the ability to kill these children would cause a bit of controversy. I dont think it would neccisarily bother me, but I dont think something like that should be implemented because it would be too contreversial. Perhaps there could be children but they would serve no purpose in combat and not be attacked.

So I dont know, maybe they wouldnt be your children but I think young companions would be cool. If you become a knight in the BOS maybe you could have a paige or a squire or something like that. Someone to help carry equipment and such but not partake in combat. There would be a lot to consider, but I like the idea.
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Rob Smith
 
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Post » Wed Nov 30, 2011 2:19 pm

Minions sounds like a good idea, be it either combat ones or some kind of utility minions. It doesn't have to be kids and if it is it doesn't have to be your kids(can also be a slave, a simple companion, a partner. w.e Like
carrying stuff, repairing, scouting? etc. However i'd dislike it if they were able to fight too. I dont like the automated pet-like characters that kill for you. So making them non combat (not killable) and utility only would also save it from getting bashed (for the controversy that is)by people, what do you think?
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Laura Richards
 
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Post » Wed Nov 30, 2011 5:17 am

Fallout meet SimLife

SimLife meet Fallout.

SimLife, you have to pardon Fallout a bit. He is a rough, radioative, and prone to wandering the Great Wasteland kind of a guy.

Fallout, SimLife is going to expect a lot out of you especially if you get her knocked up.


LOL

Dave Chase
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electro_fantics
 
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Post » Wed Nov 30, 2011 10:42 am

Killin your wife / children /biches /the old women that beg for some money for food is allways a good idea but i have one big problem.I want the deats to be with full BLOOD.If someone saw the Mortla online beta movie the blood in there is awsome. Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Sabrina Schwarz
 
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Post » Wed Nov 30, 2011 8:06 am

I don't really like the idea of NPC families, however, Player clans and guilds can serve this purpose. While I believe that Project V13 should be an advlt game (to the full extent of the term), and also be realistic (ie not leaving virtual children out of the game, simply because they can be virtually killed, etc) having a wide array of character creation settings including the ability to create teenage player characters (18+) should be an option. I personally believe one of the prime points of having an MMO game is to interact with other players, and form relationships, (romantic I suppose is a possibility, although, IRL for the win) and to promote comradery and competition.

While I am all for open mindedness and dynamic game mechanics, I don't think having a NPC family would suit Fallout in an MMO capacity - perhaps Player Character families. Afterall, I'm sure the devs aren't trying to make a dating/marriage/family abuse simulator.

On the other hand, I do like the idea of having a global Karma Point system, and if you want to play as an evil character then you should be able to.
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Rachie Stout
 
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Post » Wed Nov 30, 2011 2:46 am

It would be cool to have a NC-17 game but that may bite off a bit of gamesas's demographics and may lead into lawsuits.
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lexy
 
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Post » Wed Nov 30, 2011 10:54 am

seeing as most of the original fans of fallout are a bit older than 17 now i would assume it wouldn't effect the demographic one bit.

but this is a different day and age of gaming, whoring out your spouse and head shotting lil kids will not fly with the non-gaming PTA pansies that try to regulate a market the don't participate in.

*shrug* for my part i say yes, err no i mean ...

yes i support it / no it isn't unethical. hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

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Alan Whiston
 
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Post » Wed Nov 30, 2011 4:33 am

seeing as most of the original fans of fallout are a bit older than 17 now i would assume it wouldn't effect the demographic one bit.


Original Fallout fans aren't the only target demographic. gamesas will likely try to taret the game at new Fallout 3 fans too. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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sw1ss
 
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Post » Wed Nov 30, 2011 8:41 am

but isnt fallout 3 rated "M" anyway? hay, "OC" ..... i got something for ya right here! _|_ (^.^) _|_

Image
"MMO-RPG" = "Mass Market Oriented - Repetitive Profit Genera"
- damned things still svcked me in ...
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BrEezy Baby
 
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Post » Wed Nov 30, 2011 2:04 am

See this is why I miss the time when games went unrestricted. So what if I knocked up Ms. AND Mrs. Bishop then blew their heads off? Okayy.. so I understand that given the new generation's graphical depictions of people has exceeded a vague 2 bit depiction there is a slight need to prevent hardcoe 'murder simulators' but really, in all honesty.. if people were inclined to knock off little children or send them to their doom, then isn't it better they're given the opportunity 'in-game' rather than IRL?

TLDR;.. some people are messed up.. some people are perfectly capable of sustaining real-world morals in VR. Not unethical, just a moral grey area which of course censor-happy people aren't okay with. :roll:
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Pumpkin
 
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Post » Tue Nov 29, 2011 11:44 pm

I like this idea. It would be a great optional game idea. There should be no requirement.
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Susan
 
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Post » Wed Nov 30, 2011 3:24 am

.
Last edited by James Van Houte on Wed May 06, 2009 11:09 pm, edited 1 time in total. - Only cowards hide behind monikers.
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JAY
 
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Post » Wed Nov 30, 2011 12:51 pm

I think the idea is something that has been around for a long time and, in general, I like it. I personally would like to see the ability to Marry another PLAYER in the game world, but from there, things just get silly... What are they going to have, a pregnancy mini-game? The idea of having a family and developing human life in the wasteland could be a very powerful story-telling element and a compelling addition to gameplay, but, ultimately I don't think it really has a place in V13. I DO NOT THINK IT WOULD BE UNETHICAL AT ALL!<--Just to clear that out of the way. One of my favorite things in the Fallout universe is the ability to attack ANYONE. I think V13 should function the same way. In WoW, a Horde character cannot attack a Horde Auction House Auctioneer, but I think V13 SHOULD allow a player to attack ANYONE, just like in the old Fallout games. This ability to attack ANYONE would mean that if they are going to include a "raise a family" possibility-element the game, in my opinion, to make it as true to the original Fallout way (and as fun as possible) they would also have to include a "raze a family" possibility-element.
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Nims
 
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Post » Wed Nov 30, 2011 2:50 pm



I'd have to agree especially think of each NPC being under your control cause technically you created them. Now let says you have a family as big as five. Now others go into this route and then you have more NPCs than you do players eventually which starts wasting hardware and makes the world uneven.

I also greatly agree that if children are put in the game that they can kiss the ground just as easy as an advlt. Not saying that everyone would kill them. I mean in Fallout during the my battle with the Church in the Hub, I'd always piss off the boy handing the flowers so he'd run out the doors, I close them, fire the place up. That way the boy is safe. Sometimes though it didn't work that way and the boy would start attacking me.

You attack me, you die. Sorry but that's realistic thinking in an already dead world. Image
I told the Overseer of Vault 13 I'd give everything to save everyone, and so I did, I saved them all. Since then I've felt loneliness.
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Chris Guerin
 
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Post » Tue Nov 29, 2011 11:25 pm

Why the hell are you people so KILL KILL KILL about everything? In case you had missed it, the meta plot of the Fallout stories is about saving humanity. NOT about just killing and burning everything you see.
Raiders do that, that's why they're bad guys.
The Enclave do that, that's why they're bad guys.
Slavers do that, that's why....

I really enjoyed Fable 2s take on family life, and don't see why a similar system couldn't work in Fallout. STDs for unprotected six, marry NPCs, have kids. Make sure they have a secure house to live in, visit them regularly, and eventually you get to see them as kids running round whatever town you settled in.
Would be fantastic!
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Invasion's
 
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Post » Wed Nov 30, 2011 1:20 am

I don't mind either way.

Here is how I see it working out.

You can have either have a NPC or PC wife - there will be benefits and problems with such unions.

The kids can be NPCs until you find someone (PC) to fill in the shoes of one of your kids. Then one of the kids can disappear and either have one remaining or you know - pump another one out. If the wife is a PC, then the pumping process will be quick so they can play and not be out of commission for up to 10 months or more. An NPC can go through the full gambit. If your house or faction guild city\fortification comes under attack, then yes everything may be killed. Perhaps if the attackers leave the children behind, this can either be another life for you or your re-roll (perhaps the kid is advance and you do not necessarily have to start from the true beginning).

A little six and mature themes is Fallout canon.

It can not get too crazy, or you people need something in RL.

Fallout does not need to be like Leisure Suit Larry in the Land of the Lounge Lizards or that C64 orgy game I saw in high school (yes, a long time ago ... lol). Fallout 2 and NWN2 was perfect. If you need anything more my friends, you need to detach yourself from the computer for a little while and venture out to a club or something. Don't be getting the keyboard sticky, it may interfere with combat.

LOL
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jessica sonny
 
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Post » Wed Nov 30, 2011 11:38 am



I think that is a problem, maybe a bit off-topic but, the ratings doesint seem to represent the same as they did when original fallout games were made... Some stuff in those games seems like a kind of taboo things nowdays. Maybe an idea for a new topic? (although maybe too early for that, like with everything else acually...)


Please, allow me to finish this one..

Raiders do that, that's why they're bad guys.
The Enclave do that, that's why they're bad guys.
Slavers do that, that's why you can join them.

;) The Sarmatians
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Red Bevinz
 
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Post » Wed Nov 30, 2011 10:25 am

Though I think having a family and such in game could be pretty fun, I think it would just put unnecessary stress on the developers and just add to much stuff to the game that really doesn't matter.

The fact of killing the children or them getting killed doesn't really bother me and brings more realism to the game. I was kinda mad when I couldn't waste the kids in F3 with my evil character.
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Calum Campbell
 
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Post » Wed Nov 30, 2011 2:38 am




Actually no, the story was about choices. There were a couple times when the Vault Dweller could easily tell his people to go to hell and move on. I've done it many of times myself after I beat the game the first time :lol: Image
I told the Overseer of Vault 13 I'd give everything to save everyone, and so I did, I saved them all. Since then I've felt loneliness.
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joannARRGH
 
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