World Events

Post » Mon Dec 05, 2011 4:30 pm

Not sure if this has been covered or not but if not I think this could be a good place to bring ideas together to see what we all want and hope that gamesas will take some of these ideas at least into consideration.

I personally love World Events in MMOS. The shift it brings into the game at the time is a really appealing idea to me. However, I've seen it done in ways that were extremely forced. They've said that FOOL is gonna be about rebuilding the world pretty much. In the term of World Events, while there obviously needs to be ones that are cross server at the same time, i.e. Expansions big boss patches etc etc there should be ones that don't go across all the servers. I present you with the idea of World Events that are server bound.

Now, that may not be the best term for it because it may seem that a certain server gets a certain WE and others don't. I mearly mean that all servers have a list of "WE" but they are done over time to help "rebuild the world" to an extent.

For example, Let's say Server A has a lot of people who are really into the rebuild of a major city or major improvement to a major settlement, such as The Hub for a central place to either join a group or take jobs etc etc. Server B, however, would much rather work on smaller towns to grow them into a beautiful prospering world with many places to find other players of all levels.

Server A for the most part moves forward towards upgrading the major city and over time they create it into the next "New Vegas Strip" in terms of want to be there or what have you. They achieve this with a single place making into a prosperous place, however, the smaller towns, not gaining as much love so to speak stay the same only having minor upgrades from people wanting to bring the little guys up.

In Server B, however, this major city stays as it was, with only minor upgrades and the smaller towns grow into places well known and spread out among the wastes as big trade hubs, medical centers etc etc.

This would make a server unique to itself with the many things one could do and could influence some form of a want to play across different servers for players for the different sights.
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John Moore
 
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Post » Mon Dec 05, 2011 5:52 pm

I simply love this idea, you stroll away from your headline, but still its all good.

This user generated world will of course be crocked, and off balance, but players cant really complain because, You think this was not done right? Okay, you fix it. The environment is largely user defined, Crops need water, industry needs power, the gathering and use of different goods and resources all mound out into the player doing what the player wants And the player is always correct.some servers might not get rebuilt at all, "Why should I care about a train that everyone else will use, I got the long haul perk! "

Simple example that should be easy to implement, flowers/trees that grow the more you water them.
placed on a city square this could almost be a measure of the health of the area, a big blooming tree means surplus of water and that this is a good area, with caring people etc. a stub and brown flowers, turn around, nothing to gain here.
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Bones47
 
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Post » Mon Dec 05, 2011 10:57 pm

Exactly. Something to show that the overall people in a world really want to improve it, or they want to just see it crumble whatever the case may be. Very small things that build into a greater whole. I guess the term "World Event" wouldn't work for it but maybe it would lead up to one.

Example being maybe after a city gets big enough there's a big raid on the city by maybe Fiends, or some form of tribals and the players at the time must protect the city before it's ripped back down. Yes, if the players failed they'd have to start probably from square one which would svck and possibly turn some people away, but at the same time, it would give the players not only a self worth by doing these things but put an emotional investment into the city that they must protect what they've invested so much time/caps/skills into and for the ones who start up again would show their constitution to recreating the world as close to what it was before the Great War.
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Eddie Howe
 
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Post » Mon Dec 05, 2011 9:36 pm

I do not like 4th wall breaking under any circumstances - as that is Bioware's mantra and will rule a lot of what they do in SW: the Old Republic.

HOWEVER, this is an IP that is very close to our real world - so I don't see it being too bad - HOWEVER, why the hell would the inhabitants of a ravaged world give two ****s about a holiday? I know I wouldn't be. I'd be watching my back.

Here's to hoping they take all the good parts from SWG, and leave all of the bad.
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Brian LeHury
 
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Post » Mon Dec 05, 2011 4:16 pm

This is a double post from this http://www.gamesas.com/forums/viewtopic.php?f=7&t=24330&start=10
Thread, but its better suited in this thread.

I think gamesas is missing out on allot of "deniability" by not making it part sandbox.
Take the color of the sky as an example, If they install some kind of purifier plant, where you donate random parts or whatever at no advantage, (or a small advantage, popularity with some unimportant faction) If the plant is recovered to working condition the sky changes from Orange to Green. and again if upgraded it goes from Green to Blue.

On the other side, the Church of Harold, or the ghouls in general might not approve of this, new blue sky thing.(They are religious, it doesn't need to make sense) and have a quest that needs allot of players(100++) to bring down the plant one level.
The numbers need crunching, but the basic idea is that if allot of people want the sky orange, this ghoul quest is gonna be triggered really fast. but if people are a bit, "Meh". then it might stay green, or even blue for some time. again, the restoration to blue/green will be a democratic process, and people cant really complain that "you changed the color of the sky with the new update, you bastards." Make a ghoul character, and join the Church of Harold if you care that much!

Again, some places the sky needs to be a certain color due to artistic reasons, blame local industry, Local color changes for certain zones can be linked to industry/player compounds as well.
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Jason White
 
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Post » Mon Dec 05, 2011 3:57 pm

in that case give every race those 3 options, change sky towards orange or blue or simply ignore . You shouldn't need to be Ghoul to get orange sky.
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u gone see
 
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Post » Tue Dec 06, 2011 2:24 am



When I say Ghoul quest I don't mean exclusive to ghouls, just that you pick the quest up from a ghoul. (tie it to background radiation if you need something that makes sense rather than religious mumbo.)
Its gonna be in the "ghoul" area, so if you care allot, its "closer to home" to make a ghoul character.

But yes, the wording was a bit blurry.

attaching the different styles of play would make sense
rebuild (ghoul), upgrade(human), Destroy(Supermutants)
something that is counter intuitive to this is that ghouls are pro radiation, but if you can twist your mind past that it makes sense.
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matt white
 
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Post » Tue Dec 06, 2011 1:55 am


That would be a safe way to for gamesas to go since all races want to rebuild the world suitable for them.
But since humans could be part of the Master's Army in Children of the Cathedral etc. So the tag would perhaps be placed in that case on factions rather than races.
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TASTY TRACY
 
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Post » Mon Dec 05, 2011 10:55 pm

If you add live events or world events. there will be chaperones. These chaperones drive npcs. The main event npcs will be a part of Fallout. If there is any mature content, sixual content, you will be having relations with a stranger on fallout.

or a dev.
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yessenia hermosillo
 
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Post » Mon Dec 05, 2011 7:33 pm



could you explain this a bit better? I get "what" your saying, but why do they need chaperons?
isn't needing chaperons an effect of bad programming? This I believe gamesas will have very little of.
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Nany Smith
 
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