I personally love World Events in MMOS. The shift it brings into the game at the time is a really appealing idea to me. However, I've seen it done in ways that were extremely forced. They've said that FOOL is gonna be about rebuilding the world pretty much. In the term of World Events, while there obviously needs to be ones that are cross server at the same time, i.e. Expansions big boss patches etc etc there should be ones that don't go across all the servers. I present you with the idea of World Events that are server bound.
Now, that may not be the best term for it because it may seem that a certain server gets a certain WE and others don't. I mearly mean that all servers have a list of "WE" but they are done over time to help "rebuild the world" to an extent.
For example, Let's say Server A has a lot of people who are really into the rebuild of a major city or major improvement to a major settlement, such as The Hub for a central place to either join a group or take jobs etc etc. Server B, however, would much rather work on smaller towns to grow them into a beautiful prospering world with many places to find other players of all levels.
Server A for the most part moves forward towards upgrading the major city and over time they create it into the next "New Vegas Strip" in terms of want to be there or what have you. They achieve this with a single place making into a prosperous place, however, the smaller towns, not gaining as much love so to speak stay the same only having minor upgrades from people wanting to bring the little guys up.
In Server B, however, this major city stays as it was, with only minor upgrades and the smaller towns grow into places well known and spread out among the wastes as big trade hubs, medical centers etc etc.
This would make a server unique to itself with the many things one could do and could influence some form of a want to play across different servers for players for the different sights.
