Anyway, my question, hopefully for a passing by dev: I switched to 3D gaming about 8 month ago, almost on accident. I now use a relatively cheap 46" 3DTV as my monitor and sit a meter away from it, giving it a high FoV without the bars. Due to current HDMI limitations [to be solved in 2012] i have to game in 720p, well, half of 1080p, plus a lot of AA to be exact. Yet i rate this setup, in 3D, higher in just about every way than my last monitor, a 2560x1600 Dell 3007wfp-hc and i think thats saying something. I have zero plans to go back to 3D [except for the occasional game that doesn't work in 3D] and im hooked.
However, currently Nivida, Amd and Tridef currently don't support 3d through OpenGL. Another problem is that OpenGL games must be coded with 3D support to work, they don't work automatically like they do with DirectX yet im told. Im not 100% sure on the programming requirements for all this to work and im only going by what i've read so far, but I think that "quad buffered" support is needed and on top of that, either OpenGL support from Nvidia, Amd and Tridef, OR, a directX wrapper like GLDirect.
Anyway, i hope you'll consider this if you read it. I can't say enough about 3D. Its not like the movies, which have low depth and can unfortunately kind of be underwhelming, especially if the brightness is not properly raised or its a conversion. Games on the other hand have fully realistic 3D depth and it too me looks like the world have been laid out in front of you and is jawdropping brilliant. I think its the future and i hope you consider supporting it at least through a patch. Thanks!
