I have been working with a few other guys to get the ball rolling on our mod before the tools drop. Right now we have scripting nailed down and can do quite a bit with the shaders. We have scripts in early development and are working on modeling some new items. Our initial focus will not be on creating new levels - there is plenty to work with right now - but rather on opening up the hub worlds (as much as we can before the texture quality nose dives) and opening up existing mission areas. Right now the primary goals of our mod is to : Encourage and reward environmental exploration, increase player involvement in the storyline by having their actions directly influence it, add in more RPG elements (proper leveling and character development trees, no more infinite backpack, no more health re-gen, no hud, proper world map, proper crafting system, karma system), add in several more quests from multiple characters, critical decision moments that effect the entire story line, and the ability to make morally questionable decisions. Essentially our goal is to turn RAGE into the game we thought it was going to be and then add in a healthy number of RPG elements while making combat interactions much more challenging. Eventually we will have to add in new mission areas but that is down the line a ways. The plan is to iterate rapidly on core game play mechanics and then begin adding in story and interaction elements while polishing previous additions. Right now our team has 100 man hours per week to put into the mod - with the 4 guys working on it that have made commitments. We plan on releasing builds monthly. Of course all of this depends on when we get the tools that were promised at launch.
Given that this is the general direction we are going to be heading with our mod: What are some things you would like to see implemented? Changes?