Id to release Doom 3 source code

Post » Wed Dec 07, 2011 12:06 am

John Carmack confirmed today that Id plans on releasing the Doom 3 source code to the public. He has received permission from Zenimax and he plans on releasing the source code after Id finishes and releases RAGE.
http://www.gamasutra.com/view/news/36383/Id_To_Release_Doom_3_Source_Code.php

Carmack then challenged other developers to release their source code for study as well, saying it helps the developer community.

The well-known developer has often said in the past that he planned on releasing the code, but this is the first time that he has declared an approximate timeframe.

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Your Mum
 
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Post » Wed Dec 07, 2011 2:57 am

First Arx Fatalis, now Doom 3. Thanks for allowing it Zenimax. :D
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Sheila Esmailka
 
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Post » Wed Dec 07, 2011 9:35 am

Great news! I wonder what this means for the Dark Mod guys. :D
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[Bounty][Ben]
 
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Post » Tue Dec 06, 2011 7:47 pm

Nice that ID still does this, even after growing big enough to be considered evil :P
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Matthew Barrows
 
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Post » Tue Dec 06, 2011 8:36 pm

*looks at Bethesda Game Studios and at TES*
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Rachel Hall
 
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Post » Wed Dec 07, 2011 1:58 am

The Doom 3 modding community is pretty large already and there are a lot of talented people there so I can't wait to see what they'll do when they get their hands on the source code

*looks at Bethesda Game Studios and at TES*

I know it's considered healthy to be optimistic but that's taking it a bit far :P
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Clea Jamerson
 
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Post » Wed Dec 07, 2011 12:30 am

I know it's considered healthy to be optimistic but that's taking it a bit far :P


Yeah I know :(. We can only hope ;)
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Monique Cameron
 
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Post » Wed Dec 07, 2011 3:34 am

Excellent I plan to see many new things...possibly some horrifying things. Already I can forsee a Hello Kitty version where you go on a killing spree.
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Stay-C
 
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Post » Tue Dec 06, 2011 10:53 pm

Does the release of the source code mean we may eventually see a standalone version of http://www.thedarkmod.com/? Maybe more people would develop missions for it.
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Bryanna Vacchiano
 
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Post » Wed Dec 07, 2011 5:26 am

It's great to see id doing this, can't wait to see what mods come out of this. As well, I'm glad he challenged other dev's to do the same.
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Kellymarie Heppell
 
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Post » Wed Dec 07, 2011 9:09 am

It's good to see some of the old traditions of id continue

I love what was able to be done when previous source codes were released

Does the release of the source code mean we may eventually see a standalone version of http://www.thedarkmod.com/? Maybe more people would develop missions for it.


as long as the mod doesn't come with Id-made resources (Models, textures, maps) that sort of thing
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Jarrett Willis
 
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Post » Wed Dec 07, 2011 8:52 am

id software really is one of the most generous companies I've seen. They're definitely one of my favorites because of it (not to mention their awesome games, of course).
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willow
 
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Post » Wed Dec 07, 2011 5:02 am

Awesome.iD is awesome for doing this.
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Alexandra Louise Taylor
 
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Post » Wed Dec 07, 2011 12:15 am

First Arx Fatalis, now Doom 3. Thanks for allowing it Zenimax. :D

Yeah, good to see them not only allowing ID to continue its tradition, but also doing the Arx release :thumbsup:. Its certainly good for PR.

*looks at Bethesda Game Studios and at TES*

All previous Elder Scrolls games either have had their code lost* or have used a third party engine. The former poses obvious problems, and the latter would require said engine to be released by the people who make money from sell the code ;).

*Daggerfall for sure (if we believe what they claim :P), and I'm lumping the rest in for convenience.

EDIT: If you're interested, http://openmw.org/ aims to create a completely new, open source engine for Morrowind, and the http://dungeonhack.sourceforge.net/ project is descended from attempts to do much the same for Daggerfall and aims to create an original game with some ambitious goals.
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m Gardner
 
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Post » Wed Dec 07, 2011 1:14 am

EDIT: If you're interested, http://openmw.org/ aims to create a completely new, open source engine for Morrowind, and the http://dungeonhack.sourceforge.net/ project is descended from attempts to do much the same for Daggerfall and aims to create an original game with some ambitious goals.

Never heard of Dungeonhack, but http://xlengine.com/ (For Daggerfall and a few other games) appears to be making good progress.

http://www.youtube.com/watch?v=JJQ0rYjIaro
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chloe hampson
 
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