Great post from Steam Forums

Post » Wed Dec 07, 2011 2:53 pm

"The game has no hires tiling textures the entire environment is uniquely mapped. That takes 20+ gigs of texture data for the PC version at the current resolution. If you focus on a little piece of the world, yes, with tiling textures you could get a higher resolution map. If you play the game and look at the world as a whole, it is a moving painting and incredible looking.

RAGE doesn't look like any game ever made before, totally different use of texture memory. I think most people are hung up on walking up to a wall and expecting hires tiling textures.

A "hires texture" pack would mean bumping the entire environment not individual textures so that would be gigs. I do hope they release one because a higher resolution + the fact the the entire environment is uniquely mapped would be mind blowing... as it stands the game just looks spectacular."

I completely agree with this, give it a bit of time and you'll see this technology blossom, this is the way forward.
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Jesus Sanchez
 
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Post » Wed Dec 07, 2011 1:58 pm

Agree 1000%

People are not understanding what megatexturing is.

It's one HUGE texture, 128,000 pixels by 128,000 pixels is what RAGE is using.

To put that into context, 1080p is, well it's 1920 pixels by 1080 pixels. Think about that:

1920x1080 = 207,306 pixels
128Kx128K = 16,384,000,000 pixels

What RAGE does is it takes that huge 16,384,000,000 pixel texture and wraps it onto the huge environments that compose RAGE. So the game stretches that monster of a texture over a huge area. What this results in is:

1) The whole area is uniquely textured because it's made up one huge unique texture.
2) Textures are going to be a bit blurry up close, but standing back, the world looks amazing,
3) In motion, the game will look like a moving painting
4) Because it's impossible to fit a 128Kx128K texture in RAM, the engine has to stream in only the data that is needed. If the system isn't fast enough, there will be texture pop up.

That's it. Game looks amazing. People need to stop sweating the small stuff.
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Avril Churchill
 
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Post » Thu Dec 08, 2011 5:22 am

Either way, graphics should not be taken into account when judging a game's quality and fun.
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Trevi
 
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Post » Wed Dec 07, 2011 2:46 pm

I thought textures had to be power-of-two, so 1x1, 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096, 8192x8192, 16384x16384, 32768x32768, 65356x65356, 130712x130712

How can they be 128'000x128'000 then?
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Mariana
 
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Post » Thu Dec 08, 2011 12:03 am

I thought textures had to be power-of-two, so 1x1, 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096, 8192x8192, 16384x16384, 32768x32768, 65356x65356, 130712x130712

How can they be 128'000x128'000 then?


I'm not sure if that applies for the new engine (OpenGL supports non-power-of-two textures for a long time), if not, he probably got the value wrong, what he said still applies regardless: Giant textures with no repeating features > repeating features, we'll just have to live with some bluriness for now, all in all Rage looks beautiful if you're not looking at a tiny phone or something you're not supposed to look at while shooting things in the face.

Yes, the game is huge. But games will only get huger, it's the 21st century, you can definitely fit 20gb in your hard drive now, hell you could probably fit 40gb and not care. It's a good tradeoff for having more detail in your game. Games have been 6-8gb for a long time now, and before that I remember only being able to have a couple of games installed. I think this makes perfect sense. If anything, I wish they'd actually made bigger textures, even if the game is twice the size, as long as they can stream them properly. Looking forward to a high res update. And you can pretty much bet any future games made with idtech5 will push the limit with textures.
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Elizabeth Falvey
 
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Post » Wed Dec 07, 2011 8:24 pm

Even if buggy on certain cards right now I have to applaud Id for trying something new in terms of graphics.
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Rachel Tyson
 
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Post » Wed Dec 07, 2011 10:05 pm

It looks OK at best. Needs textures IMO.
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Isaiah Burdeau
 
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Post » Wed Dec 07, 2011 3:32 pm

id Software have terabytes of the original source textures. The original textures the artists created would have been more high-res but they had to compress them massively to fit them on a reasonable amount of DVDs. As Carmack said, you can't have a deck of DVDs to play a game (although I do recall decks of floppy disks!). I'd like to know how much better the textures would look if they maxed out a Blu-ray or two with less compressed textures - Carmack stated he too would have liked to have done this! I also feel sorry for the artists who had to see their hard work get compressed to relative mush.
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Eibe Novy
 
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