» Fri Dec 09, 2011 12:37 am
People here are saying that audio is subjective/opinion. To an extent yes.
But if you took 100 people, let them play Modern Warfare 2 and Bad Company 2/Battlefield 3 with headphones on, I can almost guarantee that all 100 would vote Battlefield for sound.
I think we'd all like to believe that video-game audio is something more abstract, but honestly, it's all in the technology.
Use this as parallel:
I'm essentially saying that Crysis looks better than Call of Duty, and some of you are saying that graphics are subjective/opinion. Which is again, true to an extent. But in the end, the game with higher resolution textures, better shading, texture sampling, etc wins.
The same goes for audio. Battlefield has better filtering, sampling rates, etc.
It's exactly the same thing, it's just most people don't see audio as technical than they do graphics.
If you asked anyone with experience in audio engineering, they would tell you Battlefield sounds better than Call of Duty.
I'm not mad that BF3 got a 9.5
I'm not mad that Bad Company 2 got a 9.0
I'm mad that MW2 got a 10. I'm mad that IGN knows for a fact that Battlefield sounds better, and yet they give MW2 a higher score because they think no one cares about audio.