LoZ: Skyward Sword - Questions

Post » Fri Dec 09, 2011 3:21 pm

I couldn't really find a better place to post this so I am sorry if this is an inappropriate thread.

I just was wondering what makes the game so great? I loved all of the Zeldas but thought they have only gone downhill since A Link To The Past. Don't get me wrong -- I loved OoT and Majoras mask but twilight princess was when I got really turned off. Each game that comes out it seems there are fewer and fewer gadgets and items than in previous games.. Skyward sword, for example, doesn't have any of the amazing magical abilities featured in LttP or OoT... Doesn't have ice, fire, or light arrows. No boomerang, no hammer, no staves, no flute or ocarina(I dont know if I will like the harp), no lens of truth, no deku seeds to throw, no hover boots, no tunics, no mirror shield, no gauntlets, and no magic bar at all(which doesnt irk me as much as the aforementioned items not making a debut).

Yeah, SS does add some new items and customizable items too.. But to me that doesn't weigh out the negatives. What makes this game a 10/10 again? It no doubt looks like a fun game... But I miss the tunics and other items and abilities. I do like the return of special sword attacks from twilight princess and windwaker( thought twilight added more depth) but still I'm not very convinced... Unless I'm missing something? Thanks for your opinions. :)
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Danii Brown
 
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Post » Fri Dec 09, 2011 3:18 pm

I haven't played it and it looks alright from the videos I've seen but I don't think I'd like having to keep backtracking through past dungeons in order to progress with the game. If I did have a Wii I might rent it first then again maybe not...this Zelda game doesn't look like my cup of tea due to the constant backtracking---I kinda hate that.
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Chavala
 
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Post » Fri Dec 09, 2011 12:38 pm

I haven't played the new Zelda game either, but I will say this: What makes Zelda one of the greatest game franchises of all time is that they are willing to innovate. You don't have to have a large selection of tools/gadgets if they can find a new way to reach the same effect.
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Georgia Fullalove
 
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Post » Fri Dec 09, 2011 11:48 am

I have only completed the 3rd dungeon so I'm not 100% sure on this. But there's a blue potion that the shopkeeper says isn't available yet. Red filled hearts, Green filled stamina. I suppose it could fill both, but...I'll wait til I make it to that point I guess.

Also, there's a deku seed slingshot.
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Naazhe Perezz
 
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Post » Fri Dec 09, 2011 11:20 am

There might be minor item/location spoilers here, if that sort of things bothers folks.

Many of the gadgets listed were very situational. I suppose they could have designed parts of the game around them, but things like the Lens of Truth and Hover Boots didn't play a very important role outside of a few dungeons. This was actually a point of criticism for Twilight Princess, that items like the Spinner, Ball and Chain and Dominion Rod were completely useless outside of their respective dungeons. This may have lead to simplifying some of Skyward Sword's items.

Spoiler
A few old items being replaced by new ones with similar functionality. Tunics (such as Goron and Zora) were replaced by Fireshield Earrings and Water Dragon's Scale, the Boomerang replaced by the Beetle, etc. Where we've lost the magic meter, we've gained Stamina (which also renders Pegasus Boots useless). You also have new items such as the Whip, Gust Bellows (similar to the Gust Jar in Minish Cap), Mogma Mitts (which can sort of be seen as a replacement for both Power Bracelet and the Shovel), Bug Net and Medals, which, like Diablo II's Charms, offer bonuses while they're in your inventory.

As for what makes the game good, it's a little bit of everything. It has the clever level design you'd expect from a Zelda game, especially the dungeons. Skyward Sword has what I consider the best set of dungeons of all the 3D Zelda titles. They rival the 2D games' offerings IMO. I also liked how the "overworld" itself felt like a dungeon. It is true that you'll be doing a bit of "backtracking", but it's not through the actual dungeons. There are three general areas and as the game progresses you unlock new sections of them. These sections share the same environmental themes as their "hub" areas (i.e deserts, forests, etc.), but each subsequent section unlocked is a unique area in itself. So, backtracking in this game isn't much different than having to run around the same Hyrule field to reach new locations.


The gameplay is, as you'd expect, solid. Motion controls work really well. They aren't perfect, but the vast majority of issues can be traced back to user error (people that think they're doing the motions correctly in their head that are actually flailing around with no precision whatsoever). The story is also about on par with Twilight Princess in terms of depth and the game has a bunch of fun, quirky characters similar to The Wind Waker.

It's just a really good game that feels like a combination of many of the 3D Zelda games' best traits without stepping on any previous game's toes (as TP felt a little too similar to OoT).
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Kevin Jay
 
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Post » Fri Dec 09, 2011 6:14 am

Brand new dungeons.
Brand new 1:1 controls.
An origin story that isn't just "save princess, kill ganon"
Still no voice acting (I consider this a plus)
New World other than Hyrule.
Innovation. Creativity. Etc.
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Jennifer Rose
 
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Post » Fri Dec 09, 2011 12:01 pm

Quality vs quantity? I prefer the items in the Gameboy Zelda games, there aren't a ton of them but they're all very useful.

Haven't played Skyward Sword yet, so I'm guessing it's like that.
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Vera Maslar
 
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Post » Fri Dec 09, 2011 9:22 am

There might be minor item/location spoilers here, if that sort of things bothers folks.

Many of the gadgets listed were very situational. I suppose they could have designed parts of the game around them, but things like the Lens of Truth and Hover Boots didn't play a very important role outside of a few dungeons. This was actually a point of criticism for Twilight Princess, that items like the Spinner, Ball and Chain and Dominion Rod were completely useless outside of their respective dungeons. This may have lead to simplifying some of Skyward Sword's items.

Spoiler
A few old items being replaced by new ones with similar functionality. Tunics (such as Goron and Zora) were replaced by Fireshield Earrings and Water Dragon's Scale, the Boomerang replaced by the Beetle, etc. Where we've lost the magic meter, we've gained Stamina (which also renders Pegasus Boots useless). You also have new items such as the Whip, Gust Bellows (similar to the Gust Jar in Minish Cap), Mogma Mitts (which can sort of be seen as a replacement for both Power Bracelet and the Shovel), Bug Net and Medals, which, like Diablo II's Charms, offer bonuses while they're in your inventory.

As for what makes the game good, it's a little bit of everything. It has the clever level design you'd expect from a Zelda game, especially the dungeons. Skyward Sword has what I consider the best set of dungeons of all the 3D Zelda titles. They rival the 2D games' offerings IMO. I also liked how the "overworld" itself felt like a dungeon. It is true that you'll be doing a bit of "backtracking", but it's not through the actual dungeons. There are three general areas and as the game progresses you unlock new sections of them. These sections share the same environmental themes as their "hub" areas (i.e deserts, forests, etc.), but each subsequent section unlocked is a unique area in itself. So, backtracking in this game isn't much different than having to run around the same Hyrule field to reach new locations.


The gameplay is, as you'd expect, solid. Motion controls work really well. They aren't perfect, but the vast majority of issues can be traced back to user error (people that think they're doing the motions correctly in their head that are actually flailing around with no precision whatsoever). The story is also about on par with Twilight Princess in terms of depth and the game has a bunch of fun, quirky characters similar to The Wind Waker.

It's just a really good game that feels like a combination of many of the 3D Zelda games' best traits without stepping on any previous game's toes (as TP felt a little too similar to OoT).

I see, well that clears up abunch of things. Seems that Nintendo cut the "fat" similar like Beth did to skyrim. And your arguments and explanations are sound/valid. But you didn't refute my point on the staves (from LttP) or the magical abilities(found in LttP and OoT). I agree with that critique on TP on that it had items which aren't useful for anything but the dungeon you find them in. However the hover boots were useful in completing other dungeons, albeit not necessary but did give you some choice. And the tunics weren't exactly replaced, although the earings and gloves do replace the fire tunic, the scale doesn't give you the ability to breath in water, right? And I just liked having the option to change tunics anyway.. Was nice to see link in something other than boring green. No mirror shield though.. I just liked the way it looked. Idk. Maybe it's my RP side talking here.
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joeK
 
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Post » Fri Dec 09, 2011 10:50 am

I'll be getting it on the Wii soon. I know it's well worth it. Nintendo never lets me down. So far most seem to love it.
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Jamie Moysey
 
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