» Wed Jan 11, 2012 1:07 am
You are wasting your breath. The die-hard fans of gamesas will steadfastly deny that any other company other than gamesas is capable of making a decent fallout game. The fact that by turning Fallout 3 into a 1st person based RPG shooter, B has captured more market share than gamesas ever had with all their 3 games combined.
Bottom line, you can love gamesas, but you should also acknowledge that there is a world outside the well.
Quit trying to act like you have a god damn clue about what you're talking about. This is why a lot of people hate others who discovered the IP from 3 and NV in a modern gaming world that is different from 15 years ago in nearly every aspect of the imagination, and suddenly think they're Bobby Kotick - (not that anyone would really want to think they are an actual piece of dog s**t), and subsequently throw around words like "market". Man, this guy knows what he's talking about guys - he referred to a possibly tangible, possibly intangible thing called the "market".
When gamesas made Fallout 1 the "market" reflected the populace's attitude towards video games, and asking a lot of people to invest in a video game was an exercise in frustration. Video games were still a novelty to a LOT of people - the majority of internet users still had dial-up, (which does away with a console with internet access in any practical manner) and TCP/IP dominated a lot of private games. It's basically WHY battle.net was received so strangely - a lot of people liked it - a lot of people didn't see the need for it. Point being - ofcourse a shitload of people play Fallout 3 and NV - because (and I'm not complaining about this) that's what consoles have done for the venue of entertainment - a shitload more people can PLAY video games today. The sheer number of potential participants is far greater than the people who even owned a computer 15 years ago. So please, don't get mad when someone doesn't give you an ounce of respect and very, believingly, assumes you're 13 years old when you say something as retarded as what you just said.
And as for 3 and NV - I played them, I liked them - but I understand they are NOT Fallout. Not because of the view - not because of most game mechanics - but because of how they were made. Fallout 1 and 2 actually had quite a serious, fvcked up tone to them, and though they were envisioned with a '50s flavor - and that was the frosting on top for the IP - the entire game from beginning to end had a very, very, very, down to earth attitude - and quite honestly, barely had any semblance to a '50s style in them. The '50s thing was almost purely aesthetic, and on top of that, only in very minute places of the wasteland. Because people cared about getting by - not looking like it's the '50s still. Go back and play part 1, you'll feel like you're in more of a Sci-Fi than anything else. Everyone was pissed, at the very least, extremely untrusting and with reason (just go back to The Hub and see how much a bich even the librarian was, not even mentioning the midget) - everything was dirty - people escaped from reality into crack houses together - most people were in simple rags and, subsequently, fashion (even for those who stole, i.e. raiders) wasn't even a consideration - and just about everyone shot before they asked questions.
In 3 and NV, everything was so mind numbingly scripted - even the "random" encounters - nothing made sense and the world and its inhabitants were overly crafted to the point that anyone with HALF a brain (this hereby excludes the major portion of Bethesda's Fallout player base) had their 4th wall broke. Even in the most civilized of places, people can scavenge guns, clothes, FOOD, and even water still somehow worked in water fountains (even though enough time has passed for generations of cows to produce two heads consistently) - but noone can find or make basic oxidizers? Are you kidding me? One may argue that it's because noone gives a shit anymore - but even that is refuted by the game's own content in that the inhabitants of Tenpenny Tower would CERTAINLY want to see an actual white dress, brown suits, and some spotless surfaces. SURELY THOSE people would have been superficial enough to make the place a beacon of prewar delusion. But what's that? It can be refuted further by its own content? That's right - I do seem to remember collecting detergent the entire fu**ing game to make bombs or whatever. Yeah, that made a lot of sense.
Where they failed was putting so much an emphasis on aesthetic aspects, humor, humor, and more humor - subsequently making a game that didn't even take itself seriously.
One of the coolest things I remember about Fallout 1 was the reality you were faced with just about every time you started to buy into that "Katrina" attitude and wanted to raid and steal everything. A prime example of this was Necropolis. An entire, huge city, with tons of buildings and nooks and crannies all for the taking. And almost nothing of value to note. Everything destroyed, weather worn, rusted, and smashed (just about), and/or pilfered already. You were taking part in an epic story, yes, and you were quite a tool of destiny itself - but you were just a chapter in the story of humanity at that point. In the end you were nothing. Not an all-powerful, single-handed instrument of refacing the world as you know it.
In the end of part 1, it made SENSE that they cast you out. It was PAINFUL - I felt distraught and lost - and it was hard to pick myself up again (I wonder if the character ever did) - but IT MADE SENSE. At the end of 3 and NV when they tried to pay homage to that humble style of an ending - I started laughing aloud at how utterly retarded and out of place it was. You basically are doing something that only someone with plot armor could have done the entire game - more and more people know who you ARE, and doing increasingly insanely risky stuff (but no fear, you're OBVIOUSLY the hero in this story), then all of a sudden, for no reason whatsoever, you're outta there?
It's no wonder Michael Kirkbride is out of the picture and Oblivion and Skyrim turned out the way it did.