Mechanical Tree
Use(bonus)/Repair/Manipulate/Control/Rewire/Bypass/Disarm - Anything mechanical & anolog technology
Modify/Customize/Invent/Craft/Create/Build (requires tools/parts/items) - Mechanical usable items/equipment, modify mechanical weapons, create surgically installed mechanical enhancements, complex/mechanical explosives (make bombs/traps/mines/missiles/rockets/RPGs/throwables), vehicles, machinery, mots, etc
Tools Needed - Multi-tools, tool kits/sets, tool boxes, tool benches
Bonuses Blunt & mechanical weapons, learn more from NPC's (hands on learning), Bonus damage/criticals vs anything mechanical & mechanical suits, better luck finding mechanical parts/devices.
Special Abilities - Extra aiming options for immobilizing mechanical enemies, can build/modify/customize vehicles for traveling
Science Tree
Use(bonus)/Repair/Hack/Reprogram/Rewire/Bypass/Disarm - Anything computerized & anolog technology
Modify/Customize/Invent/Craft/Create/Build (requires tools/parts/items) - Computerized usable items/equipment, modify computerized weapons, create drugs and medicine of any kind, create surgically installed biological/computerized enhancements, chemical/computerized warfare (make bombs/traps/mines/missiles/rockets/RPGs/throwables),
Tools Needed - Laptops, PDA's, mobile phones, chemistry sets (different sizes/grades, more advanced are smaller & computerized)
Bonuses - Chemical & computerized weapons, reading comprehension, more damage/criticals/accuracy vs enemies with computerized parts, better luck finding chemicals and computerized parts/devices.
Special Abilities - Extra aiming options for immobilizing enemies with computerized parts
Survivalist Tree
Extra Sensory Perception/Survival Skills - Sees farther ahead on travel map, advanced warning for enemy placement on travel map, better party placement when encountering enemies, can hear approaching enemies, can spot injured/crippled enemies without extra perks/gadgets/enhancements.
Invent/Craft/Create/Build (requires tools/parts/items) - create basic medicines, make clever/simplistic/explosive/poisonous bombs/traps/mines/throwables
Tools Needed - Knives, Multi-tools, tool kits/sets
Bonuses - Bartering, stealth, traveling speed (for entire party), dodging enemy attacks, reduced radiation/chemical damage, spotting traps/hidden enemies, better at finding anything usable by any character, much better luck finding keys/key cards/passwords/maps/information.
Special Abilities - Can overhear private NPC/enemy conversations for information & secrets, knows when an NPC/Enemy is try to manipulate/lie/cheat/steal.
If you read through, you'll see that every character type can make it by them self through a game without help from another player, but can still benefit by playing with other players.
Anyway, thats the kind of system I'd like to see.
