Basically its like this. You build your character from scratch and play how you want to play. The game is smart enough to know what your style of playing is and rewards you for it. The game could actually pick up on the tactics you use and reward you with bonuses that better suit those tactics.
For instance, you're faced with a locked door and there's many different ways to get through it. Sneak around and check every drawer, trash can, and container to find something of use, hack a computer and electronically unlock the door, use a tool on the lock/panel and pick/bypass it, blow the door up, beat your way through the wall next to it, seduce a character for the password, steal a key from an enemies pocket, etc. The way you choose to do it impacts how the game rewards you with bonus abilities and perks. The game actually figures it out and rewards you! And if you're methods are inconsistent, it just asks you what you'd like to do.
This of course would be a feature you can turn off, and just use the original system and lets you select the synergistic abilities and perk bonuses from a list.
These bonus abilities and perks allow your character to do things other different characters can't. Like create, interact with, repair, combine, find, or customize specific types of things. Yes, I think a crafting system should be added, so you can create your own gear, weapons, and upgrades.
I don't know if having characters continually level up until they have all the awarded perks and abilities is a good idea or not. You want people to work together, and you can always make more than one character in MMO's usually. Team work is a good thing, and makes the game more enjoyable.
And no useless perks! lol
Thoughts? Opinions?
Last edited by Judaeus Apella on Sat Feb 18, 2012 12:48 am, edited 13 times in total.


