WARNING, lengthy. Weapon balancing changes that I believe ne

Post » Thu May 03, 2012 12:43 am

First of all I must say that this game is fantastic and it provides a truly unique expierience.

Are the weapons balanced? Do they need changing? Things aren't PERFECT but it seems to be good enough for the moment.

What I do know is that I'm unhappy with the base damage stats being so mixed and undefined.

Weapon Damage
It would be much better if the damage of the weapons went in set stages and not in weird 1 or 2 damage variations, this would make it better for balancing and for organising/segmenting weapons into dps catagories instead of bluring them slightly. So I believe it should look something like this: (Most of this is how it is already)

The Gotlung with a base damage of 10-15 per shot. (The gotlung fires 3 projectiles per shot, making 30-45 damage per shot)

The Belgo/Hockler, Bulpdaun, Kross, Galactic and Hjammerdeim with a base damage of 20 per shot. (Hjammerdeim fires 8 projectiles per shot, making a base damage of 160 per shot)

The Tokmak, Tampa, Carb-9, Euston, Chinzor and Mossington with a base damage of 25 per shot. (Mossington fires 10 projectiles per shot, making a base damage of 250 per shot)

The Gerund, FRKN-3K and Kalt with a base damage of 30 per shot.

The Rhett and the Maximus with a base damage of 35 per shot.

The Sea Eagle and Rockstedi with a base damage of 55 per shot.

The Ritchie and Drognav with a base damage of 80 per shot.

The Barnet with a base damage of 125 per shot.


In Game Weapon Stats
These graphical bars slightly irritate me..... The Euston's accuracy and recoil stat bars are wrong. The Barnet is much more inacurate than the Drognav, how? And I still don't know if I'm quite sold on the idea of there being a damage bar representing overall expected damage per second of the weapon, I know it works well but...... it just seems more odd.



I do hope have something to add or comment!
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claire ley
 
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Post » Wed May 02, 2012 5:07 pm

I hate to sound like a jerk... But I'd rather leave the balancing to the experts. Haha
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Jessie Butterfield
 
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Post » Wed May 02, 2012 1:02 pm

I only looked at a couple of things.

1) You are missing what makes the Galactic good. It isn't visible from the stat screen...you can only notice it by testing the gun out.

2) No assault rifle should be "sprayable", in my opinion. When shooting from the hip, assault rifles should always require burst fire. But they should be effective when burst fired, or tap fired, from the hip. I just want to clear that up, so that "hipfire" doesn't get mislabled as "spraying". Those of us who appreciate hipfire want it to be more Counter-Strike-esque. You should never be able to shoot full auto, from the hip, with an Assault Rifle.
I'd like to have the old Gerund back, as it had more effective hipfire bursts. I'd like to have the old Rhett hipfire back a well, but the ADS boost to the Rhett can stay.
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Fam Mughal
 
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Post » Wed May 02, 2012 11:15 pm

http://www.youtube.com/watch?v=5hfYJsQAhl0

The guns seemed balanced to me. I try and use them all I'm not a fan of the SMG's I like the ars mostly.
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Matt Terry
 
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Post » Wed May 02, 2012 1:44 pm

100% agree.

The stats for the guns have always been wrong. If they were fixed so that they actually represented those stats, I'd be happy.
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Jennie Skeletons
 
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Post » Wed May 02, 2012 12:06 pm

I guess I should look at the stats. I haven't even linked my stats to the website. :P Maybe I should care about this stuff but I have so much trouble doing so. They just seem so, so pointless for me.
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Jay Baby
 
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Post » Wed May 02, 2012 6:13 pm

I hate to sound like a jerk... But I'd rather leave the balancing to the experts. Haha

Uhhh yeah! Are you taking this from the Weapons BEFORE THE PATCH? Cause that's what it seems like when you describe them. The Gerund is THE worst AR now besides the FRKN. Rhett is #1, basically took it's place.

All your points are WAY invalid.
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SWagg KId
 
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Post » Wed May 02, 2012 11:59 pm

Er......... What?

If you try it out the Rhett is pointless along with the Galactic, what i was trying to do was give them something to be good at. It's clear that they tried to make the Rhett the "sprayable" assualt rifle but failed as the Gerund is more sprayable and more initially accurate in ads so can be used at range. And I don't see how they tried to fit the Euston in, it isn't better than the Gerund in any situation either, but it's still better than the Rhett in almost every situation though.

I know the patch has fixed things and made it more balanced, I'm not that silly......

But seriously, I am basing my opinions on a long time of testing and literally studying the weapons (I don't do a lot in my free time), looking at their max/min spread, spread increase and damage/dps, to say that my findings are completely wrong doesn't make any sense, not to seem like an ass or anything....


Also I have no idea how to quote so I am just gonna say to T-Stan, It's nice to see someone who agrees!
Not that I don't appreciatte criticism either.....
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Killah Bee
 
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Post » Wed May 02, 2012 9:15 pm

Er......... What?

If you try it out the Rhett is pointless along with the Galactic, what i was trying to do was give them something to be good at. It's clear that they tried to make the Rhett the "sprayable" assualt rifle but failed as the Gerund is more sprayable and more initially accurate in ads so can be used at range. And I don't see how they tried to fit the Euston in, it isn't better than the Gerund in any situation either, but it's still better than the Rhett in almost every situation though.

I know the patch has fixed things and made it more balanced, I'm not that silly......

But seriously, I am basing my opinions on a long time of testing and literally studying the weapons (I don't do a lot in my free time), looking at their max/min spread, spread increase and damage/dps, to say that my findings are completely wrong doesn't make any sense, not to seem like an ass or anything....


Also I have no idea how to quote so I am just gonna say to T-Stan, It's nice to see someone who agrees!
Not that I don't appreciatte criticism either.....
Ur doin it wrong, then.


If you ADS with iron sights for the Rhett, it basically becomes a full-auto sniper rifle. I've killed people cross-map with adjusted iron sights on a Rhett, specifically from 1 side of SecTow to the other.

The galactic is incredibly accurate, especially when you ADS. the spread is is so small, you can accurately hit someone cross-map with it. The problem is, it does less than 20 damage per shot after 10 feet. But if it was any higher, it would be pre-patch CARB-9 OP.
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Latisha Fry
 
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Post » Wed May 02, 2012 7:14 pm

The Galactic is not pointless. You just haven't noticed its main advantage yet.

It would be great if they brought back the Rhett's hipfire from before the patch, but only SMGs should be "sprayable." Assault Rifle hipfire should required short, accurate bursts or taps on the trigger.
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Tanya Parra
 
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Post » Wed May 02, 2012 6:17 pm

Whos' kid is this?
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T. tacks Rims
 
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Post » Wed May 02, 2012 8:31 pm

Alright, here we go....

Galactic SMG - Quite possibly THE most accurate SMG next to the Bulpdaun. It has the lowest amount of damage because of this, AND, the fact that the spread will wind down after shots.

Bulpdaun - Best SMG in the game IMHO. Great balance of DMG/Stability/Accuracy and overall just awesomeness. Bad side? It's Reload Speed. That's IT.

Carb-9 - Needs to be nerfed, AGAIN. This gun is still THE best hipfiring SMG next to the Bulpdaun/Galactic. And it has a better range at medium distance then the other SMG's.

Kross - Patch honestly ruined this gun for me in a way. It has MORE DMG then the Galactic.. but I can kill quicker and easier with the Galactic? OK.


Gerund - "Gerund recoils more quickly under sustained fire." from the weapon tweak list. IE. It has THE BEST Hipfiring accuracy amongst the 3 AR's NOW (Rhett/Gerund/Euston). But because of this addition you lose accuracy after the 3rd or 5th shot ADS/Scoped. It'll go STRAIGHT to the sky because of this.

Euston -

"Euston max spread increased for some stances (crouch, standing, walking)", "Euston spread rate slightly reduced overall"

Meaning they made it spray and go off target SO MUCH, BUT, they reduced the time it takes for the spread to go back to Normal. They should decreased the max spread for all stances, not INCREASE it. Also, the Euston has THE most DMG of all the AR's and thus why it's best for CQC and semi-Medium Range. And also why it has such an intense spread... it's the STRONGEST AR. (Don't know where your getting this Gerund DMG info cause it's incorrect, get off Wikipedia kid...)

Rhett - "Rhett recoil now more manageable under sustained fire." Meaning it's waaayy more accurate to pace your shots and burst fire, and keep control of it. Before the Rhett would jump all over the place, and rarely stay on target. This is EXACTLY what made the Gerund so deadly in the first place, and THE best AR at the time.



But I'm just having pigs fly out my ass on this one. Gerund is the best huh? Then why is EVERYONE using the Rhett now? (And Gerund is THE least used AR). Hell I see the FRKN more now then the Gerund. Do you actually play Freeplay? Seriously.
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Chad Holloway
 
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Post » Wed May 02, 2012 2:41 pm

Okay, well, it would seem I was wrong about some things.


If you're holding down the trigger or doing long burst whilst ADS, the Rhett is your best friend out of all of the automatic AR's, then the Euston, then the Gerund in far last.

If you are short bursting or single firing for long range shots, the Gerund is your best friend, then the Euston, then the Rhett.

If you are hip firing "spraying", the Gerund is your best friend, then the Euston, then the Rhett.

I actually would say they seem fairly balanced to me now.....


Also it would seem that the Galactic is much better than the Kross for short/long burst, but inferior for single firing and definantly inferior for full auto. So the Galactic does have the potential to be the more accurate one.


I will admit I have never tried comparing hip firing vs ADS on weapons as I had always assumed ADS produced the same results as hip firing but with a smaller initial spread; I was not aware a weapons maximum spread and shot distribution could be different in ADS compared to hip firing. This makes things a bit more confusing.... I do wish they could just tell us the weapon information instead of leaving us (well, atleast me) guessing.

But thank you for pointing these things out!
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Laura Samson
 
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Post » Thu May 03, 2012 1:10 am

The assault rifles dont need to be any more accurate than what they already are. ADS tap tap tap you never miss, Hipfire you miss a lot. This is how it should be, on comparison to SMGs which are the other side of the coin.
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gandalf
 
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Post » Wed May 02, 2012 9:18 am


The Rhett AR
Problem: It's not as good for "spraying" as the Gerund or the Euston, it lacks the dps of the Euston and lacks the ranged potential that both the Euston and the Gerund have.
Solution: It needs to have slightly lower recoil, a maximum spread as small as the Gerund's, a slower spread increase, and at least 30 bullets per clip.
Conclusion: This will make it a better choice for "spraying", and a lesser choice for ranged combat when compared to the Gerund/Euston.



Hmm...you obviously use a different Rhett to me, guns a beast, i use it in ranged all the time, do a number on dumb snipers, Love the gun leave it alone.

All the guns have their own properties and style, this is so you can find a gun that suits your style, i used to love the Euston, now i'd pick the Rhett or Rokstedi over it any day off the week.

I actually think the last set of gun changes SD did worked well.

If ya wanna spray...thats ya issue lol, accurate and controlled bursts with AR will reign superior.

Oh and did i mention the secret to the rhett is ____________ ____________, they pawn pawn pawn
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Jacob Phillips
 
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Post » Wed May 02, 2012 11:16 pm

There should only be 1 type of each gun and you shouldn't be able to modify or attach anything! You spoiled whiners! This isn't Borderlands!

Actually I think the new balance since the last patch is pretty good and have been using guns I wrote off at launch. There may be a few little tweaks that could help things, but overall I personally am very happy with the gun selection as it stands.
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Cartoon
 
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Post » Wed May 02, 2012 9:48 pm

There should only be 1 type of each gun and you shouldn't be able to modify or attach anything! You spoiled whiners! This isn't Borderlands!

Actually I think the new balance since the last patch is pretty good and have been using guns I wrote off at launch. There may be a few little tweaks that could help things, but overall I personally am very happy with the gun selection as it stands.
100% agree

I been loving the rokstedi, but writing off that gun was also due to my lack of experimenting with attachments
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Sara Johanna Scenariste
 
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Post » Wed May 02, 2012 7:30 pm


The Rhett AR
Problem: It's not as good for "spraying" as the Gerund or the Euston, it lacks the dps of the Euston and lacks the ranged potential that both the Euston and the Gerund have.
Solution: It needs to have slightly lower recoil, a maximum spread as small as the Gerund's, a slower spread increase, and at least 30 bullets per clip.
Conclusion: This will make it a better choice for "spraying", and a lesser choice for ranged combat when compared to the Gerund/Euston.
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Thats just messed up! I'm a huge fan of the Rhett from the start. This is the perfect AR for ranged kills because it has accuaracy and power in a few shots. In close combat it is a bit harder to control and you'll need to get used to it for a bit (like the AK in counter-strike). Making this gun a spray weapon is the biggest fail I have heared in ages... You know they put SMGs in this game for spraying right? If you can't use an AR and want to spray go fetch yourself an SMG.

Hopefully they will bring back the old recoil for the Rhett... svcks that everyone now starting to use it beacause they made it easier to control.
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Cody Banks
 
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Post » Wed May 02, 2012 8:37 pm

As I said, I do now realise I had it wrong about the assualt rifle's and smg's, and I do not know how I didn't see the usability of each from the start....

Edited my original post to match.
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sharon
 
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Post » Wed May 02, 2012 11:07 pm

The Rokstedi needs its range increased somewhat, to avoid getting owned at distance by SMG or Seagle wielding lights. :|

- F
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ezra
 
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