Are the weapons balanced? Do they need changing? Things aren't PERFECT but it seems to be good enough for the moment.
What I do know is that I'm unhappy with the base damage stats being so mixed and undefined.
Weapon Damage
It would be much better if the damage of the weapons went in set stages and not in weird 1 or 2 damage variations, this would make it better for balancing and for organising/segmenting weapons into dps catagories instead of bluring them slightly. So I believe it should look something like this: (Most of this is how it is already)
The Gotlung with a base damage of 10-15 per shot. (The gotlung fires 3 projectiles per shot, making 30-45 damage per shot)
The Belgo/Hockler, Bulpdaun, Kross, Galactic and Hjammerdeim with a base damage of 20 per shot. (Hjammerdeim fires 8 projectiles per shot, making a base damage of 160 per shot)
The Tokmak, Tampa, Carb-9, Euston, Chinzor and Mossington with a base damage of 25 per shot. (Mossington fires 10 projectiles per shot, making a base damage of 250 per shot)
The Gerund, FRKN-3K and Kalt with a base damage of 30 per shot.
The Rhett and the Maximus with a base damage of 35 per shot.
The Sea Eagle and Rockstedi with a base damage of 55 per shot.
The Ritchie and Drognav with a base damage of 80 per shot.
The Barnet with a base damage of 125 per shot.
In Game Weapon Stats
These graphical bars slightly irritate me..... The Euston's accuracy and recoil stat bars are wrong. The Barnet is much more inacurate than the Drognav, how? And I still don't know if I'm quite sold on the idea of there being a damage bar representing overall expected damage per second of the weapon, I know it works well but...... it just seems more odd.
I do hope have something to add or comment!

Maybe I should care about this stuff but I have so much trouble doing so. They just seem so, so pointless for me.