Prey 2 - Will there be more-than-occasional in-game cinemati

Post » Wed May 02, 2012 6:59 pm

I know this seems like an inquiry that is way too early to confirm but speculation would be nice. I posted this because I remember how very rare in-game cinematics were present in Bethesda's ES: Oblivion. :down: . Because of this lack of cut-scenes, I felt distant from the story. Now, I am not suggesting that because Bethesda did such a lack development of that type in oblivion, that the same will be present in prey 2 ( because I am fully aware that it is humandhead, not BS that is developing this game.) My primary suspicion for lack of cut-scenes in Prey 2 is due to its open-world concept (which I feel humanhead obviously adopted from Bethesda) and I fear that humanhead may borrow the same ideas from BS when they made the, cinema-less, Oblivion. Regardless, I hope that there are plenty of cutscenes and cinematics in P2 because if they are present it really adds a decent amount of immersion into the single-player experience. I wanna get to know Killian :gun: Samuels. :thumbsup:
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Lillian Cawfield
 
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Post » Wed May 02, 2012 5:11 pm

I actually miss the big full cgi prerendered cinematics that use to come in between each level or when something important was going to happen. Ah the good ol days like FF7 and so on. I think Half-Life and HF 2 was the first game to get big recognition as far as the big introduction and implementation to in game cutscenes as far as the game console world is concerned. Atcually this is considered as no cutscenes, but rather called scripted sequences in where the story unfolds while the player still has either full or limited control of the character during the in game cutscene so to speak. Machinima is a good technique too which we have all experienced if you have played any of the Metal Gear Solid series. Were your watching a cg rendered or in game scripted scene and you have part control over it. Like changing camera angle and the like.

I kind of wish all three methods would be put into games all the time, but it increases production time and takes a lot more planning and development on how and where to implement each method into a particular game so that it fits or flows properly.

I do sorely miss the big prerendered cgi cutscenes as those were always my favorite. Game devs have gotten rid of doing those nowadays since the real time graphics in games today can rival or exceed prerendered cgi cuts that were done even a couple years ago. Plus it is far cheaper to do an interactive in game scripted sequence than to bother with a prerendered cgi cutscene. Although Prey 2 already does have a prerendered cutscene so to speak with the fancy cgi trailer they made for it. Id like to see both that and in game scripted story telling sequences for Prey 2. I think that would give it the perfect balance and feel to the game.
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carla
 
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Post » Wed May 02, 2012 11:45 pm

Thanks for the input. I hope to hear more from others.
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JD bernal
 
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Post » Wed May 02, 2012 11:16 pm

Screw cutscenes! A few is good, mandatory even, but there are other ways, better ways to tell a story.
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cosmo valerga
 
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