bugged UI

Post » Thu May 03, 2012 8:15 am

i've just installet Brink and i've seen some gameplays on youtube, but i have a problem with my UI, meui images is pretty much [censored] up, almost all of them is a half picture where the half one i normal while the other one is blurred and doesnt give any sense, is any1 else having this problem? if any1 did but fixed it please tell me! and yes i've reinstalled the game SEVERAL times now

http://imageshack.dk//viewimage.php?file=/imagesfree/YMD38869.jpg
http://imageshack.dk//viewimage.php?file=/imagesfree/M8A38954.jpg
http://imageshack.dk//viewimage.php?file=/imagesfree/OqC38975.jpg
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Cccurly
 
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Post » Thu May 03, 2012 4:45 am

What video card are you using and what is the driver version?
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мistrєss
 
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Post » Thu May 03, 2012 3:48 am

video card : NVIDIA geforce GT 320MB
Version : 8.16.11.8836
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Roy Harris
 
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Post » Thu May 03, 2012 3:47 am

why?
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Daniel Brown
 
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Post » Wed May 02, 2012 11:42 pm

I have a bug where If i change weapons the left arm gyrates really fast left to right spazzing out lol also sometimes it looks like my arms are stretched forward like he has 5ft arms
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Wanda Maximoff
 
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Post » Wed May 02, 2012 10:06 pm

@ Blasttruth Video drivers can sometimes cause graphical issues and usually when that happens you want to try out a different driver. Sometimes newer ones, sometimes older ones...you have to experiment with them. A quick google search of your driver shows pages from a year ago, so I'm going to assume you haven't updated your video drivers in a while.

@Romulus I think it has to do with the way the view model is set up. As far as I can tell, it is all done on demand. You have ONE set of arms/skeleton that has been rigged with every known weapon loadout imaginable and when you change weapons, your arms reposition themselves on the spot for your weapon rather than bringing up a whole new view model. The upside to this is you can have one skeleton and re use it for all the clothing and gun options, which I imagine would cut down on modeling or what have you, but the down side is that you have to rig the skeleton to hold every weapon and if you rush through it, you might end up with some weapons being held incorrectly. The skeleton being rigged improperly is probably what causes the spazzing and some of the clipping issues on higher FoVs. You have a really small area and a long skeletal structure; the arms are probably having trouble lining up all of the points because there wasn't enough testing done with certain attachments (SMGs+grips always bug out for me). The hand clips through the grip and gets stuck or maybe the bend in the elbow is too extreme and it's folding in on itself...I dunno.

...the 5ft arms thing is your field of view being maxed out, I think. It seems to be a pretty common problem, but I'm not sure how it happens.
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lolly13
 
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