Thoughts

Post » Fri May 27, 2011 1:08 am

To start off, pretty basically too, what do you all think of Brink's Gameplay now (Before its release.) and if you can later, what do you think after a few hours play? Overall though, best of luck and see ya on the Brink. :D
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P PoLlo
 
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Post » Thu May 26, 2011 6:48 pm

I think it looks smooth, and responsive. I'm liking it so far
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Alex Blacke
 
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Post » Fri May 27, 2011 5:52 am

I think the game play of BRINK is what all FPS's should strive for. The sheer excitement of vaulting over a wall while pelting your enemy in the head, and then sliding into a vent shaft is what dreams are made of. Well, that is what I have derived from the plethora of videos I have seen of the gameplay thus far. I will add my own experiences to this list in the next few days.
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Ross Zombie
 
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Post » Fri May 27, 2011 1:13 am

It seems alright. The fact that it looks hard to aim is throwing me for a spin but all in all it looks pretty good.
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Thema
 
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Post » Thu May 26, 2011 7:38 pm

It seems alright. The fact that it looks hard to aim is throwing me for a spin but all in all it looks pretty good.


I hear there is an aim assist in the options menu to toggle it on or off.
Hmm might check it out when I get my copy soon.
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Naazhe Perezz
 
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Post » Fri May 27, 2011 4:13 am

I think this game should be sweet as long as the lag is kept a minimal.
If there is super crazy in your face lag then this journey I'm about to take with this game will be a long and painful one
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Lisa Robb
 
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Post » Fri May 27, 2011 6:55 am

From what I've seen in the trailers and the actual gameplay footage from those who hosted live streams, it's living up to my expectations and at times surpassing it. I wanted a game much like ET in terms of objectives and it has delivered. I just want to see how it feels when I'm playing it for myself.
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Brooks Hardison
 
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Post » Thu May 26, 2011 9:51 pm

Looks like a ~Fluid~Flow~ of gaming but still concerned is frames per second, lagging, texture pop outs, getting caught on things, and especially: SMART svcking or reduces to sliding and lazy vaulting.
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Jordan Fletcher
 
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Post » Fri May 27, 2011 12:46 am

Looks like a ~Fluid~Flow~ of gaming but still concerned is frames per second, lagging, texture pop outs, getting caught on things, and especially: SMART svcking or reduces to sliding and lazy vaulting.


Yeah, I got the same fears for my Comp. It chooses to run some things well and others like crap.
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Causon-Chambers
 
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Post » Fri May 27, 2011 6:57 am

It's alot faster gameplay than i expected, but I can see how it's meant to be, and I like it. One request, devs please try to repond: Can the FOV be adjusted for pc users? I still find it a bit too narrow for my taste, and I think you will find many agree. Thanks.
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Budgie
 
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Post » Fri May 27, 2011 12:08 am

i think the gameplay look very fluid and from the gameplay trailers thaat are out it looks pretty easy to move around the maps
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Jack
 
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