In very many peoples eyes actually. That is why it bombed.
I get a huge kick out of the attitude that the game has failed because some of us were not nice to it BTW.
As to wether it should have recived nominations for tecnical excellance I kind of agree with you to some extent but they apparently do not.
The game altough pretty has several serious shortcomings technically, well at least from my point of view:
It is static. A huge problem with immersion in a game. Skyrim while not as hi res in texture and does repeat texture has far more immersion with a simple weather system and day and night.
It's a boxed in corridor shooter engine and according to Carmack is useless for an open world game. I have little interest in corridor shooters.
Rage is not an open-world game so what you are saying is your opinion solely based on what kind of game you prefer, which is invalid,
other's and me like this type of semi-open world progression, new paths open as you progress, against having every path open at the start, this is what openworld means, you people MISUNDERSTAND what open-world means, it's doesn't mean "NO invisible walls" ... it's a gameplay descriptor and not about how much LAND you can walk on. I do not like invisible walls my self either and would like games that have side-stuff and secondary things in the pathable areas that are just to explore the sorroundings, but i do not want to access the whole world already because what's the point of the ADVENTURE and exploring ; what would you explore if you already see the whole map revealed in the minimap and no barriers or challenges along the way ; that's like turning the fog of war and shroud off in a RTS game ; the gameplay is designed around the point of not seeing the map.
ID Software just didn't pursue the ADVENTURE side of things as much as it should, big boss fights for example, and a massive boss at the end was missing, they threw in some parts together from many games, the formula has to be refined or revamped to split out of being a mix, to a completely genuine and well working genre.
IDTech5 is capable of making map sized how they want if they want to develop more code, people percieve engines as static things ("it can do this but not this") THEY ARE CONSTANTLY UPDATING THE ENGINE AFTER RAGE'S RELEASE.
Out of my experience and my anolyze of what i gathered i can tell you that what John Carmack meant with "the engine won't necessairly be the choice of other games" ... pointing to open-world like skyrim ; the DATA NEEDED would have been many 100 of GIGABYTES to run (full-quality from source-art compile), because you obviously need A LOT OF textures, it's just the DATA requirement that makes a PRODUCT impractical, it has little to do with engine capability , since they can code it if they want to, it's not impossible.
Do not mix
FULL-QUALITY BUILD with "
Source-Art" .... source-art is unplayable, it's raw, and it's "
many terabytes".