This game is nothing short of amazing. I cannot believe how fluid and great this game looks at 60 FPS, and Carmack should get a Nobel Prize for getting this game to run so well on consoles.. The gun play is spectacular, the animations are some of the best I have ever seen in a game, and I honestly expected nothing less from id.
But...I think RAGE was victim of an identity crisis which was not id's fault. Unfortunately, in the time it took to develop RAGE, we had Borderlands and Fallout 3 come and steal some thunder from the "Wasteland" theme. I think when people played RAGE for the first time, they were expecting it to be more like Fallout 3 where you can go and explore everywhere. This is not what this game was meant to be... it was meant to be a FPS set in a wasteland. When I played Doom for the first time... I wasn't mad I couldn't go over the walls and explore the mountains off in the distance. So really, lack of being able to explore an open world is a poor argument against this game which I hear all the time. Could the story use a little work...? Maybe. But really... who cares when you are having this much fun shooting bandits and racing around a beautifully realized environment with the best graphics this generation.
Playing RAGE for the first time with my history with id software almost made me a little teary... as I have seen the progression over the years from Wolf 3d, Doom, Quake, Rage. It really is a beautiful work of art which got lost in today's shuffle of yearly franchises and shooters.


