Hah, thanks. It's not just the heaviness of the medic, that I'm talking about; it's the concept of building a character to be chiefly a source of supply for teammates. This build would spawn with at least 6 pips and would be able to give any of that to his teammates.
I'm not advertising heavy as the "best" body type for medics, although I do see those advantages you mention. I don't mean to turn this into a "which body type is best" discussion, but here's why I think you shouldn't dismiss light medics:
- Light medics can more efficiently get to downed teammates in a spread-out firefight, making them more likely to be able to revive before their teammates get bored and respawn.
- Medics can buy two extra pips of supply over other classes, so the heavy's bonus of one pip is a lot less significant to them.
- Heavies have more health, sure, but the difference isn't as extreme as for the TF2 heavy weapons guy. Mostly the bonus of being heavy is the firepower; for survival, I'd think a cautious medic would want mobility instead of flesh.