Skyrim is a role playing game.
Skyrim is very much a RPG.
Skyrim is the most in depth RPG I've ever played or even heard of.
Trying to convince us or yourself?
Also:
Role playing mean to assume the role and to have the driving force of the game be story, that is the only requirement of an RPG.
Doesn't that make any game where you play as "someone" a RPG?
I mean, I assume the role of Dr Freeman in Half-Life. :/
An RPG for me needs 5 things, the more of these it has the better chance is has to satisfy me:
* Defining personality - For this I need branching dialogue with a lot of dialogue options to help define what my character is like towards others.
* Defining morals - For this I need more than 2 quest solutions for each quest, if quests are grey then it's even better for defining the characters morals.
* Defining strength's and weaknesses - For this I need a stat and skill system that matters, not just pointless numbers, but numbers that give impact.
* Defining appearance - It's quite simple really.
* Cause And Effect - Choices need to have impact on the gameplay, short-term and long-term effects.
Skyrim, has 1 of these and that is appearance.
I can define my skill set, but it's ultimately only for dungeon crawling.
I can make belive I have a personality, but the actual dialogue is so linear and straightforward it has no soul.
I can define my morals of being evil and good, but there are barely any grey moments, and most of the time I get no choice, I can't do an "evil" quest but do it in a morally grey way, it's evil or nada.
And Skyrim's CAE is measly, I can get tons of bounty in each hold but apart from that there really isn't much of any consequence from doing things.
Now, in Fallout 1/2 I get four of these.
In Fallout New Vegas I get all five.
In Skyrim, I get one.
Skyrim, to me, is not an RPG, it's an adventure game with RPG mechanics haphazzardly stapled onto it .