Wishlist Feedback

Post » Thu May 03, 2012 5:56 pm

Have you notice something that need to be fix and imporve? Please post those here.

Last edit @ Jun 16 2011 12:59 AM (GMT+8)

*This list is not a sum-all-below list. Please scroll down in order to see others feedbacks.

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Character:
    Feedback -
  • Characer death animation not affecting by game gravity. (If a target been killed at mid-air, the body will not fall down till death animation ends.)
  • While character is idling the "footplacement" won't work. (You can't see your character's legs while idling actually. Just thinking this could be better) *Edit

    Future suggestion -
  • Add a param. about wait how long to get in idle mode. (I'm tired to wait about a minute in order to take a screenshot)


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AI:
    Future suggestion -
  • Add enable/disable option of Allowing AI partner automatically pick up health/mana potion when your health/mana potion is full.
  • Caddoc will use battle charge toward the enemy that heavily surrounded E'lara for seconds.
  • Caddoc will sprint and to E'lara for rescue.
  • E'lara will try to keep the distance from approaching enemy.
  • Bot AI will across a obstacle if it is the fastest way(route) to to get to the player, enemy and places or catch up with(follow) the player. *NEW


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Objects:
    Feedback -
  • The weapon on the ground for you to pick up/swap will disappear if you keep swap it with your in-hand(equipped) weapon. *Not sure it's not a rear case that just happend to me
  • Objects sink into the ground *http://cloud.steampowered.com/ugc/594687390957293396/A064F4C47E0D42ED687B1197DF9F8ABBC3CC919D/ http://cloud.steampowered.com/ugc/594687390957298267/FE923E0D57D5D5636B0A84AE142C24B25145D86D/ http://cloud.steampowered.com/ugc/595813833067409075/CD97B919102F8312C1F35280169F18954364B57C/

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Control:
    Feedback -
  • Character animation flicking when across a obstacle(cover). *Added in the Jun 08-2011

    Future suggestion -
  • Open more control bind. (For example: I would like to bind my backup weapon swap key at "mousewheelup" and alt weapon switch at "mousewheeldown"
  • Add weapon switching mechanism while equiped a magic spell. (For example: While equip a magic spell, you can press "F" to directly swap to backup weapon)
  • Add a new act to info your partner / command AI partner to pick up the potion you are standing on(by). *Please bind this act key at somewhere else, like "G".
  • Allow players to move camera angle vertically when sprinting with Range weapon.
  • Allow players to move camera angle horizontally while acrossing a obstacle/cover.


--
Gameplay:
    Feedback -
  • Blood effects expression in E'lara's execution seems not as much as Caddoc.


    Future suggestion -
  • Add a menu to show current location information. (For example: You are at Chapter 3.5 - "Stage name".)
  • Improve animation detail of execution*NEW


--
Gamespy:
  • Gmaspy VOIP seems will conflict with Steam community VOIP then cause voice com echoing
  • Allow players to disable Gamespy VOIP
  • Allow players to set VOIP of Gamespy as manual (hold&toggle)
  • Improve online co-op game searching mechanism like add(not replace with) a game(lobby) browser. And show information of the lobby as well (Ping, chapter seleted e.t.c.)

--
Xbox360 / PS3:
  • gamma always reset after reload a checkpoint.
  • Improve splitscreen layout.
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katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Thu May 03, 2012 11:28 pm

Bug / Wishlist

Bugs:

XBox 360 - gamma is always reset when reloading a checkpoint

Features:

Please set Savepoints after those "Spend your Skillpoint Areas" (e.g. Before Endboss of Chapter 1), not before. Every time you Fail to kill the boss, you have to respend your points -.-

Introduce a "reset skillpoints" Option.

Please make a new Layout for Splitscreen that makes better use of 16:9 screens - very annoying even on 40" - other games handle that better

The List will be continued as soon as I progress in the ame ;-)
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Neil
 
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Post » Thu May 03, 2012 12:51 pm

Feedback:

1. Don't be discouraged by mediocre reviews from professional critics. InXile did a great job with the development and I'm glad that Bethesda published it; this is the most fun game I've played in a while and I've been a gamer for 30 years.
2. If Bethesda is considering publishing a sequel, you already have at least one guaranteed buyer here (and probably thousands of others considering what I've read on various gaming fora).

Well done!
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BaNK.RoLL
 
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Post » Thu May 03, 2012 11:18 am

Okay I'm trying really hard to like this game.

1.) The game engine should not produce puzzles - I should be able to see the places I can "jump" over and there needs to be more shields and tougher shields early on, those bosses just tear my shield completely apart. There should be no places that you just can't walk on I've found several places where the ground is flat and nothing in the way and I just stop. Can't walk there for no apparent reason. Characters should be able to hop a knee high wall (this is huge)

2.) needs to be more clues as how to get to secret areas - I free a hostage and can't get to the goodies! (very annoying especially when combined with the above problems.)

3.) Very minor but the male character, Caddoc, says E'lora's name like every minute - sounds dumb and repetitive. If the two characters know each other so well they would at least have nick names for each other.

4.) Magic needs to have a one button activation. hit number "1" twice to activate whatever is mapped there.
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Adriana Lenzo
 
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Post » Thu May 03, 2012 8:11 pm

All comments below are from PC.

Feedback:

Bad:
The splash screen before the main menu, after loading the game, should be removed as it only adds an extra action to have access to the main menu.
Following on from the splash screen, after you press enter to remove the splash screen we receive a message concerning auto-saving, this should be able to be disabled.
An inbuilt chat feature would be very much appreciated to add for interaction between players without the need for a 3rd party software, which is difficult to organise for a random online match.
The single shoulder armor upgrading over the adventure campaign feels lacking, a complete armor system that drop similar to weapons would increase gameplay and enjoyability.
Weapon skins changed very little over the campaign and was disappointing.
Better key mappings for control of the talents/objectives/etc windows, HOME/END/etc are absolutely horrible keys to control a journal/etc system.
Video cutscenes were of worse quality than the ingame graphics, this was very jarring and spoilt the enjoyability of some of the cutscenes.
Armor and equipment of ingame graphic cutscenes were displayed or different equipment/armor is shown.
Menu system could of been made to fit a PC more effectively.
A little bit more variation in enemy is needed as the same enemies again and again wore thin sometimes.
Random banter (conversation during fights or door lifting) during the playthroughs got a bit tiresome as there were very few lines. A fair few more would be appreciated.

Good:
Very stable game, only crashed once in the entire game through 2 runs.
Graphics were very nice, especially main characters.
Wasn't at all demanding on my computer system, despite maximum settings.
Before banter became repetitive, enjoyable, entertaining and felt very appropriate for the main characters and their relationship.
Gameplay and game mechanics are enjoyable and fun.
Storyline was very enjoyable.
The game didn't try to be anything more than it was, a fun, entertaining, self joking (Elara and her strategic outfit), fantasy, dungeon crawler.

Bugs:
If you spend a health potion and just after pick up a health potion, it will not register you having on the UI but still registers you have picked it up in the code and if you pick up another after it, both will be added to the UI.

Future:
For the future I would like to see extra content added to the game in expansions/DLC/sequel.

Wishlist:
Customisation of characters and more indepth leveling/power system.
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Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Thu May 03, 2012 10:44 pm

NokiaSE could you plz add my issues from my earlier post (split screen and savepoints at least ) ty! :-)

Hope the list helps,

but I dont like to beta test Bethesdas second Game in the last 4 weeks (Hello Brink! -.-) - and even paying for it^^

Most of the glitches could be prevented by actually playing the game for test before release - so:

Test your f****ng Games before you release them!!!
If you cant afford professional Software Testers - make a public / closed beta!
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Stephanie I
 
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Joined: Thu Apr 05, 2007 3:28 pm

Post » Thu May 03, 2012 12:26 pm

Elara's aim should be fixed.From time to time when u shoot an arrow or an "arrow" spell they go in other places rather then going to where u are aiming.I once shoot 47 arrows and never hit the guy(altough he was sitting a few inches from where i was)the arrows were just flying in other places and i was aiming directly at him.
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El Goose
 
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Joined: Sun Dec 02, 2007 12:02 am

Post » Thu May 03, 2012 11:39 pm

This is for the PC version of the game.

Many of the above suggestions are indeed good.

I currently have my Stance change/weapon swap bound to Mousewheelup/down
respectively so it is already possible to do so, it just isn’t default.

I would like to see 2 more bind able slots for your Spells/Skills so you
are not restricted and do not have to pick and choose which ones to
equip. I want ALL of them available for use AFTER I buy them. Now I do
realize that this game was ported from a TV Box/Console BUTT Us PC
players have more bindable buttons than a console controller.

If I myself could hack into the game 2 more bindable Skill/Spell Slots
I would have already done so. 6 useable and bindable slots for
Spells/Skills is not an unreasonable request especially when your AI
partner is not so restricted. It Stinks that US PC players cannot and
are not even given the option to be able to use our full load out of
spells on the fly like the AI is capable of. In some situations it
would have made the gameplay much less of a Pain.

So If Possible, and I damn well know that it is, Please add 2 more useable
and bindable spell slots to the game if/when a patch comes out.
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Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Fri May 04, 2012 2:19 am

Xbox 360

Feedback

Negative
- I got stuck in the environment twice today and had to revert to the last check point. These events happened within seconds of each other near the end of Chapter 4 by the statue overlooking the harbor. The first one happened because the wooden platform I went to walk on didn't render, causing me to fall through, and the second was me getting stuck in a corner in an endless "jumping down" animation loop.
- Shooting needs to be tightened. I expect my shots to hit targets within my targeting reticule.
- This is minor, but lesser enemies should not be able to power through our melee combos and retaliate before our combo is complete, especially since they are only 4 strikes long and we are completely stunned during their combos.
- Money, and revive potions should automatically be picked up when walked over. Money and crystal chests should automatically transfer their contents to the player when opened.
- There was an instance where a cut scene failed to trigger after a set piece battle, forcing me to revert to the previous check point. This has only happened once, but should be looked into.
-Cover doesn't always work as intended. For example, I had Elara posted up in cover on a wall. There was a break in the wall to the left, followed by another wall. I attempted to have her move from the first wall to the second, only to see her begin the "cover switch" animation and magically end up back on the first wall, followed by her slowly sliding towards the intended wall.

Positive
- I love this game and hopefully we will be blessed with a sequel.
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Peter P Canning
 
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Post » Thu May 03, 2012 2:37 pm

Oh I forgot to mention that the camera doesn't angle up properly when sprinting up hill.
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Hannah Barnard
 
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Joined: Fri Feb 09, 2007 9:42 am

Post » Thu May 03, 2012 6:16 pm


- This is minor, but lesser enemies should not be able to power through our melee combos and retaliate before our combo is complete, especially since they are only 4 strikes long and we are completely stunned during their combos.

Yeah i got killed a few times with this,when the mobs hit you(any of them)u can't dodge or do anything else till they finish up.While playing alone and on lower dificulties it's not that much of problem...but on Old School and with a friend in co-op(because i noticed it's a lot harder when u play with a friend in co-op then when u play alone with the A.I)it means that it could kill you...especially from those "sleg"monsters.
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Janeth Valenzuela Castelo
 
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Joined: Wed Jun 21, 2006 3:03 am

Post » Thu May 03, 2012 1:55 pm

A few minor points.

In the prologue, would be good to have a couple more examples of what to look for with secret areas.

After a big battle, where possible, wait to trigger the cutscene so we can pick up stuff in the area.

On the summary screen that says how many prisoners/dragon tears etc you have collected out of the maximum for the game, would quite like to know the maximum for the current chapter too.


As for the earlier suggestions, the two that particularly caught my eye was 1) regarding extra hotkeys & 2) tidying up the tab key journal/lorebook screens.
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Agnieszka Bak
 
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Joined: Fri Jun 16, 2006 4:15 pm

Post » Thu May 03, 2012 12:30 pm

I would like to see the online connectivity issues/glitches addressed.
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Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Thu May 03, 2012 10:03 pm


After a big battle, where possible, wait to trigger the cutscene so we can pick up stuff in the area.

On the summary screen that says how many prisoners/dragon tears etc you have collected out of the maximum for the game, would quite like to know the maximum for the current chapter too.


These two things would help immensely. I'd rather interact with the NPC/Trigger that starts the cutscene instead of it happening right away. I really needed that health/mana pot that I wasn't able to collect before jumping into the well. :facepalm:

On my first play-through, I saved 31 of 32 prisoners. I have no idea where the missing prisoner is with the current system.

I would like more armor slots with similar shield durabilities; boots, bracers, etc. It would make breaking the weapon racks a little more exciting in getting an upgrade/replacement. I think my record is 11 weapon racks before something useful dropped.

How about a vendor who sells health/mana/revive pots?

Perhaps it's just my luck (or my Random Number Generator), but in the early chapters, potions are abundant and in the latter chapters, it seems the potions most needed drop the least.
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Bones47
 
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Joined: Fri Nov 09, 2007 11:15 pm

Post » Thu May 03, 2012 1:25 pm

*Make FULL use of the ENTIRE Screen for Splitscreen. This was a bit of a disappointment, but it does work as is.
(Thankfully they did give us Splitscreen nontheless).

*Make the circle icons for the Health and Mana Bars which are between them, which fill up with Red for Health and Blue for Mana BIGGER please.
You can barely see them as is, and it's important to know if you have Health or Mana Potions available "At-A-Glance".
+Great idea showing the Regen Viles actually on the character's belt. Nothing beats "At-A-Glance" prompts.

PLEASE...Change any in game references to GOLD being "Cash". It just sounds so wrong. Cash= Paper Currency. Gold= Money/ Coins.
It comes off like calling a Sword a "Knife" or something...LOL. Just call it what it is...Gold/ Riches/ Treasure/ Loot.

I REALLY find myself imagining how awesome having the ability to keep your characters facing and moving backwards would be WHEN USING A MELEE OR RANGED WEAPON. You can do this when using Battle Magic only. It would REALLY work well in this game. As it is now, when you try to back step, you auto turn and face the opposite direction, with your back to the enemy...THEN you can move that way.

The white light shines through alot of seam lines in the game, like between the stones of a wall, and so on. This can sometimes make you think it is a Regen Vial or some other item that glows a similiar color. PLEASE POLISH THIS OUT OF THE GAME. You should NEVER see light seams in a video game(.)
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Hayley Bristow
 
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Post » Thu May 03, 2012 11:02 pm

My number one wish.

Developers/publishers that actually show their face on these forums, address some of the issues/concerns/requests that players have with this game, and actually show they give a damn about their game and their customers.

OP you can file that one under community.
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Ben sutton
 
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Joined: Sun Jun 10, 2007 4:01 am

Post » Thu May 03, 2012 9:56 pm

Another minor improvement Id like to see: the other player (AI obviously) getting out of your way when you walk in to them. Its a bit frustrating to try and get through some of the narrower passages when Caddoc decides to stand right in the middle.
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Heather Dawson
 
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Joined: Sun Oct 15, 2006 4:14 pm

Post » Thu May 03, 2012 2:31 pm

The Crucible

Awesome feature but please let us know how many rooms are in a Developer / Player Created Dungeon.

25 room max is a great feature but I don't always have the time to play through 25 rooms.

It's just nice to know how close you are to completing a Dungeon Map.

Great game.

Thanks for making it.

Az
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Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Fri May 04, 2012 1:17 am

My Wishes:
Fix theese Things:
General for both chars:
U have a max of 6 abilities, but u only have 4 ability spaces, how stupid is that.
Enstead of directly activating the ability on the button u set up, u have 2 choose it and then activate it on a secons button. thats really pointless and even more stupid, one click would suffice. I ended up using macros for my mouse, but not all have a mouse with built in memory to enchance gameplay.
Its even worse with the magic attacks wich i didnt used at all, it seemed total pointless with both chars. I found it especially annoying with The Warrior because when u switched 2 magic he put his shield away enstead of just trowing the damn spell with the shield in his hand.

Another really Awfull Fail in the controls is on The warrior, this one frustrated the hell out of me!! U in general tend 2 get 2 far ahead with the warrior because he is mele, this is here where your shield SHOULD come in handy. But when u put your shield up and wanna pull back, the guy turn his back 2 all the mobs he is trying 2 defend against enstead of going backwards!!! This is by far the biggest flaw in the game if u ask me. It just makes no sense at all, why would u make it like that????!!
Same problem if u try 2 sidestep that will cost u a potion.
My freinds 7year old kid can see thats an pic fail.
Other minor flaws is:
Not being able 2 shoot mobs in limbs (like head) if they are in cover even if the bodypart sticks out.
Not being able 2 mele mobs that are knocked over.
Arrows some places hits invisible barriers in mid air especially when shooting close over walls or trough holes in railings.
Also for some reason the hunter cant turn while sprinting and the warrior can. Kinda wierd because the movement methods should have been the same.
Wanting 2 revive your partner, and enstead your char picks up money or a shield or a weapon because he or she stands on or near theese things.
I cant stress enough how importat the Controls in a game like that is, the game would have been so much more fun if theese things were made proberbly and worked perfect.
All theese things made the smoothness of the game really bad and frustrated me alot. It could be so good, no, so AWESOME, if all theese things werent there.

Cheers.
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Damian Parsons
 
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