I played Q3 online for quite a while. I think it's still the best multi player game there is. In a multi player game what really counts is the engine and the network code. Both of which John Carmack is the undisputed master of.
Since we now have intelligent and demading shooters the id run and gun you hero stuff has gotten really old for some of us.
I mean they could have at least given us a game for our $60 instead of just another stupid tech demo.
Yeah I dunno dude. We'll never agree because I obviously like the action shooter running and gunning stuff -
as well as - the... it'll take you an age to get from this side of the road to the other as you move from cover to cover in a prone position, while painstakingly head-shotting AI camped in insanely advantageous firing positions, as puffs of dust nearby, and exploding debris farther away gives Johnny Q "got across a road in two hours of gameplay and is satisfied" ARMA-fan... an erection. I don't think it's one or the other. Can deliver a story through an action shooter, or just an experience with reasons tacked on a la Doom3 which I still think is a frickin' masterpiece.From ARMA to BioShock (poor excuse for a
shooter IMO, great game though), whatever I'm easy. But id is id and what they do they do well...
... but if they gave me control over the rules of the Nightmare setting, jus' saying, it would deserve to be called the Nightmare setting once again. Guess that's my only point in this thread. Heh ha.
"MAKE IT HARDER id Software!"RAGE is altogether too large and complete to be justifiably called a tech demo. Since I mentioned it already, s'bigger than say... BioShock. *shrug* Just lacks the story. Had it even an inkling of an active antagonist and had it arrived before the apocalyptic setting became saturated by so many titles (meaning had it his shelves in a timely fashion) it would have been lauded for its beauty and setting and what have you.
Edit: I also agree with ComboBreaker in that I can't think of a reason other than laziness that map designers have dropped the health pickups for the free and easy regen system, which just asks you to create a pretty environment, but not think about placement or quantity of pickups for balance. They're robbing themselves of a reason to give a player pause to stop and admire the assets they take for granted in games that resemble a version of reality. So when they see an epically designed environment, they barely even think about what it took to make it, and barely even pause long enough to appreciate it. Heh ha.